com.sr2610.steampunkd.client.TooltipHelper.java Source code

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Here is the source code for com.sr2610.steampunkd.client.TooltipHelper.java

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/**
 * This class was created by <SR2610>.  It is distributed as
 * part of the Steampunk'd Mod. Get the Source Code on Github:
 * https://github.com/SR2610/Steampunkd.
 *
 * Steampunk'd is Open Source and distributed under a Creative Commons
 * Attribution-NonCommercial-ShareAlike 3.0 License
 * (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
 */
package com.sr2610.steampunkd.client;

import java.util.List;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;

public class TooltipHelper {

    public static void renderTooltip(int x, int y, List<String> tooltipData) {
        int color = 0x505000ff;
        int color2 = 0xf0100010;
        boolean lighting = GL11.glGetBoolean(GL11.GL_LIGHTING);
        if (lighting)
            net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();

        if (!tooltipData.isEmpty()) {
            int var5 = 0;
            int var6;
            int var7;
            FontRenderer fontRenderer = Minecraft.getMinecraft().fontRendererObj;
            for (var6 = 0; var6 < tooltipData.size(); ++var6) {
                var7 = fontRenderer.getStringWidth(tooltipData.get(var6));
                if (var7 > var5)
                    var5 = var7;
            }
            var6 = x + 12;
            var7 = y - 12;
            int var9 = 8;
            if (tooltipData.size() > 1)
                var9 += 2 + ((tooltipData.size() - 1) * 10);
            float z = 300F;
            drawGradientRect(var6 - 3, var7 - 4, z, var6 + var5 + 3, var7 - 3, color2, color2);
            drawGradientRect(var6 - 3, var7 + var9 + 3, z, var6 + var5 + 3, var7 + var9 + 4, color2, color2);
            drawGradientRect(var6 - 3, var7 - 3, z, var6 + var5 + 3, var7 + var9 + 3, color2, color2);
            drawGradientRect(var6 - 4, var7 - 3, z, var6 - 3, var7 + var9 + 3, color2, color2);
            drawGradientRect(var6 + var5 + 3, var7 - 3, z, var6 + var5 + 4, var7 + var9 + 3, color2, color2);
            int var12 = ((color & 0xFFFFFF) >> 1) | (color & -16777216);
            drawGradientRect(var6 - 3, (var7 - 3) + 1, z, (var6 - 3) + 1, (var7 + var9 + 3) - 1, color, var12);
            drawGradientRect(var6 + var5 + 2, (var7 - 3) + 1, z, var6 + var5 + 3, (var7 + var9 + 3) - 1, color,
                    var12);
            drawGradientRect(var6 - 3, var7 - 3, z, var6 + var5 + 3, (var7 - 3) + 1, color, color);
            drawGradientRect(var6 - 3, var7 + var9 + 2, z, var6 + var5 + 3, var7 + var9 + 3, var12, var12);

            GlStateManager.disableDepth();
            for (int var13 = 0; var13 < tooltipData.size(); ++var13) {
                String var14 = tooltipData.get(var13);
                fontRenderer.drawStringWithShadow(var14, var6, var7, -1);
                if (var13 == 0)
                    var7 += 2;
                var7 += 10;
            }
            GlStateManager.enableDepth();
        }
        if (!lighting)
            net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();
        GlStateManager.color(1F, 1F, 1F, 1F);
    }

    public static void drawGradientRect(int par1, int par2, float z, int par3, int par4, int par5, int par6) {
        float var7 = ((par5 >> 24) & 255) / 255F;
        float var8 = ((par5 >> 16) & 255) / 255F;
        float var9 = ((par5 >> 8) & 255) / 255F;
        float var10 = (par5 & 255) / 255F;
        float var11 = ((par6 >> 24) & 255) / 255F;
        float var12 = ((par6 >> 16) & 255) / 255F;
        float var13 = ((par6 >> 8) & 255) / 255F;
        float var14 = (par6 & 255) / 255F;
        GlStateManager.disableTexture2D();
        GlStateManager.enableBlend();
        GlStateManager.disableAlpha();
        GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GlStateManager.shadeModel(GL11.GL_SMOOTH);
        Tessellator var15 = Tessellator.getInstance();
        var15.getBuffer().begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
        var15.getBuffer().pos(par3, par2, z).color(var8, var9, var10, var7).endVertex();
        var15.getBuffer().pos(par1, par2, z).color(var8, var9, var10, var7).endVertex();
        var15.getBuffer().pos(par1, par4, z).color(var12, var13, var14, var11).endVertex();
        var15.getBuffer().pos(par3, par4, z).color(var12, var13, var14, var11).endVertex();
        var15.draw();
        GlStateManager.shadeModel(GL11.GL_FLAT);
        GlStateManager.disableBlend();
        GlStateManager.enableAlpha();
        GlStateManager.enableTexture2D();
    }

    public static void drawTexturedModalRect(int par1, int par2, float z, int par3, int par4, int par5, int par6) {
        drawTexturedModalRect(par1, par2, z, par3, par4, par5, par6, 0.00390625F, 0.00390625F);
    }

    public static void drawTexturedModalRect(int par1, int par2, float z, int par3, int par4, int par5, int par6,
            float f, float f1) {
        Tessellator tessellator = Tessellator.getInstance();
        tessellator.getBuffer().begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
        tessellator.getBuffer().pos(par1, par2 + par6, z).tex((par3) * f, (par4 + par6) * f1).endVertex();
        tessellator.getBuffer().pos(par1 + par5, par2 + par6, z).tex((par3 + par5) * f, (par4 + par6) * f1)
                .endVertex();
        tessellator.getBuffer().pos(par1 + par5, par2, z).tex((par3 + par5) * f, (par4) * f1).endVertex();
        tessellator.getBuffer().pos(par1, par2, z).tex((par3) * f, (par4) * f1).endVertex();
        tessellator.draw();
    }
}