Java tutorial
/** * This class was created by <spawck> as part of the Harken Scythe 2 * mod for Minecraft. * * Harken Scythe 2 is open-source and distributed under the * GNU GPL v2 License. * (https://www.gnu.org/licenses/gpl-2.0.html) * * Harken Scythe 2 is based on the original Harken Scythe mod created * by Jade_Knightblazer: * * Harken Scythe (c) Jade_Knightblazer 2012-2013 * (http://bit.ly/18EyAZo) * * File created @[Mar 5, 2015, 10:32:58 AM] */ package com.spawck.hs2.client.renderer.render; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import com.spawck.hs2.client.renderer.model.ModelSoul; import com.spawck.hs2.entity.EntitySoul; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * @author spawck * Email: spawck@autistici.org * */ @SideOnly(Side.CLIENT) public class RenderSoul extends Render { private int field_76996_a = -1; private ModelBase soulModel; public RenderSoul() { this.shadowSize = 0.3F; } @Override protected ResourceLocation getEntityTexture(Entity entity) { return null; } @Override public void doRender(Entity entity, double par2, double par4, double par6, float par8, float par9) { this.doRenderSoulCube((EntitySoul) entity, par2, par4, par6, par8, par9); } private void doRenderSoulCube(EntitySoul soul, double par2, double par4, double par6, float par8, float par9) { if (this.field_76996_a != 1) { this.soulModel = new ModelSoul(); // 0.0F, true removed (were they really necessary? They were never called) this.field_76996_a = 1; } float var10 = soul.innerRotation + par9; GL11.glPushMatrix(); GL11.glTranslatef((float) par2, (float) par4, (float) par6); // TODO:loadTexture(par1EntityHSSoul.getSoulTexture()); float var11 = MathHelper.sin(var10 * 0.2F) / 2.0F + 0.5F; var11 += var11 * var11; this.soulModel.render(soul, 0.0F, var10 * 3.0F, var11 * 0.2F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } }