com.sparkst3r.anotherworld.world.gui.GuiBackpackContents.java Source code

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Here is the source code for com.sparkst3r.anotherworld.world.gui.GuiBackpackContents.java

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/**
 * Released as WTFPL(Do What The Fuck You Want To Public License)
 * See assets/Licence.txt
 * A link to the github (https://github.com/Sparkst3r/Another-World) would be nice, but not compulsory.
 */
package com.sparkst3r.anotherworld.world.gui;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import com.sparkst3r.anotherworld.core.GlobalValues;
import com.sparkst3r.anotherworld.world.container.ContainerBackpackContents;

/**
 * GuiBackpackContents
 *
 * @author Sparkst3r
 * @since 30 Apr 2014
 */
public class GuiBackpackContents extends GuiContainer {

    /** GUI texture */
    private static final ResourceLocation TEXTURE = new ResourceLocation(GlobalValues.MODIDWORLD,
            "textures/gui/Backpack.png");

    /** The width of the texture */
    private static final int xTextSize = 176;

    /** The height of the texture */
    private static final int yTextSize = 232;

    /** width/height of the pouch overlay */
    private static final int overlaySize = 60;

    /** Stack containing the backpack item */
    private ItemStack backpackStack;

    /**
     * Contructor
     * @param player the player using the gui
     * @param stack the backpack item
     */
    public GuiBackpackContents(EntityPlayer player, ItemStack stack) {
        super(new ContainerBackpackContents(player, stack));
        backpackStack = stack;
        xSize = xTextSize;
        ySize = yTextSize;
    }

    /** 
     * Draws everything behind the slots
     */
    @Override
    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) {
        this.drawDefaultBackground();
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.renderEngine.bindTexture(GuiBackpackContents.TEXTURE);
        int xTextPos = (width - xTextSize) / 2;
        int yTextPos = (height - yTextSize) / 2;
        this.drawTexturedModalRect(xTextPos, yTextPos, 0, 0, xTextSize, yTextSize);

        int pouchLevel = backpackStack.getTagCompound().getInteger("pouchLevel");

        if (pouchLevel != -1) {
            switch (pouchLevel) {
            case 4: {
                this.drawTexturedModalRect(xTextPos + 87, yTextPos + 82, 192, 4, overlaySize, overlaySize);
            }
            case 3: {
                this.drawTexturedModalRect(xTextPos + 29, yTextPos + 82, 192, 4, overlaySize, overlaySize);
            }
            case 2: {
                this.drawTexturedModalRect(xTextPos + 87, yTextPos + 24, 192, 4, overlaySize, overlaySize);
            }
            case 1: {
                this.drawTexturedModalRect(xTextPos + 29, yTextPos + 24, 192, 4, overlaySize, overlaySize);
            }
            }
        }

    }

}