com.softwaremagico.tm.pdf.complete.fighting.FightingManeuvers.java Source code

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Here is the source code for com.softwaremagico.tm.pdf.complete.fighting.FightingManeuvers.java

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package com.softwaremagico.tm.pdf.complete.fighting;

/*-
 * #%L
 * Think Machine (Core)
 * %%
 * Copyright (C) 2017 Softwaremagico
 * %%
 * This software is designed by Jorge Hortelano Otero. Jorge Hortelano Otero
 * <softwaremagico@gmail.com> Valencia (Spain).
 *  
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 *  
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *  
 * You should have received a copy of the GNU General Public License along with
 * this program; If not, see <http://www.gnu.org/licenses/gpl-3.0.html>.
 * #L%
 */

import com.itextpdf.text.pdf.PdfPCell;
import com.itextpdf.text.pdf.PdfPTable;
import com.softwaremagico.tm.InvalidXmlElementException;
import com.softwaremagico.tm.character.CharacterPlayer;
import com.softwaremagico.tm.pdf.complete.elements.BaseElement;

public class FightingManeuvers extends BaseElement {
    public final static int PADDING = 2;

    public static PdfPTable getFightingManoeuvresTable(CharacterPlayer characterPlayer)
            throws InvalidXmlElementException {
        float[] widths = { 1f, 1f };
        PdfPTable table = new PdfPTable(widths);
        setTablePropierties(table);
        table.getDefaultCell().setPadding(PADDING);
        table.getDefaultCell().setBorder(0);

        table.addCell(BaseElement.createWhiteSeparator());
        table.addCell(BaseElement.createWhiteSeparator());

        table.addCell(BaseElement.createWhiteSeparator());
        table.addCell(BaseElement.createWhiteSeparator());

        PdfPCell fireArmsCell = new PdfPCell(new RangedManeuversTable(characterPlayer));
        table.addCell(fireArmsCell);

        PdfPCell fencingCell = new PdfPCell(new MeleeManeuversTable(characterPlayer));
        table.addCell(fencingCell);

        return table;
    }

}