Java tutorial
/* * Copyright (C) 2013 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.sdspikes.fireworks; import org.json.JSONException; import org.json.JSONObject; /** * Basic turn data. It's just a blank data string and a turn number counter. * * @author wolff * */ public class FireworksTurn { public static final String TAG = "EBTurn"; public GameState state; public int turnCounter = 0; public FireworksTurn() { } // This is the byte array we will write out to the TBMP API. public JSONObject getJSONObject() { JSONObject retVal = new JSONObject(); try { retVal.put("state", state.getJSONObject()); retVal.put("turn", turnCounter); } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } return retVal; } // Creates a new instance of FireworksTurn. static public FireworksTurn unpersist(JSONObject obj) { FireworksTurn retVal = new FireworksTurn(); try { if (!obj.has("state")) { return null; } else { retVal.state = new GameState(obj.getJSONObject("state")); } if (obj.has("turn")) { retVal.turnCounter = obj.getInt("turn"); } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } return retVal; } }