com.savageboy74.savagetech.handler.packets.OpenGuiPacket.java Source code

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Here is the source code for com.savageboy74.savagetech.handler.packets.OpenGuiPacket.java

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package com.savageboy74.savagetech.handler.packets;

/*
 * OpenGuiPacket.java
 * Copyright (C) 2014 Savage - github.com/savageboy74
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
    
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
    
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

import com.savageboy74.savagetech.SavageTech;
import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import net.minecraft.entity.player.EntityPlayer;

public class OpenGuiPacket extends AbstractPacket {
    private byte id;

    public OpenGuiPacket() {

    }

    @Override
    public void encodeInto(ChannelHandlerContext context, ByteBuf buffer) {
        buffer.writeByte(id);
    }

    @Override
    public void decodeInto(ChannelHandlerContext context, ByteBuf buffer) {
        id = buffer.readByte();
    }

    @Override
    public void handleClientSide(EntityPlayer entityPlayer) {

    }

    @Override
    public void handleServerSide(EntityPlayer entityPlayer) {
    }
}