com.savageboy74.savagetech.gui.GuiLootBox.java Source code

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Here is the source code for com.savageboy74.savagetech.gui.GuiLootBox.java

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package com.savageboy74.savagetech.gui;

/*
 * GuiLootBox.java
 * Copyright (C) 2014 Savage - github.com/savageboy74
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
    
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
    
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

import com.savageboy74.savagetech.container.ContainerLootBox;
import com.savageboy74.savagetech.tileentity.TileEntityLootBox;
import com.savageboy74.savagetech.util.Textures;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import org.lwjgl.opengl.GL11;

public class GuiLootBox extends GuiContainer {
    private TileEntityLootBox tileEntityLootBox;

    public GuiLootBox(InventoryPlayer inventoryPlayer, TileEntityLootBox chest) {
        super(new ContainerLootBox(inventoryPlayer, chest));
        tileEntityLootBox = chest;

        xSize = 248;
        ySize = 256;
    }

    @Override
    public void drawGuiContainerBackgroundLayer(float opacity, int x, int y) {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

        this.mc.getTextureManager().bindTexture(Textures.Gui.LOOT_BOX);

        int xStart = (width - xSize) / 2;
        int yStart = (height - ySize) / 2;
        this.drawTexturedModalRect(xStart, yStart, 0, 0, xSize, ySize);
    }
}