Java tutorial
package com.savageboy74.savagetech.client.render.tileentity; /* * TileEntityRendererLootBox.java * Copyright (C) 2015 Savage - github.com/savageboy74 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import com.savageboy74.savagetech.tileentity.TileEntityLootBox; import com.savageboy74.savagetech.util.Textures; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelChest; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.ForgeDirection; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class TileEntityRendererLootBox extends TileEntitySpecialRenderer { private final ModelChest modelChest = new ModelChest(); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick) { if (tileEntity instanceof TileEntityLootBox) { TileEntityLootBox tileEntityLootBox = (TileEntityLootBox) tileEntity; ForgeDirection direction = null; if (tileEntityLootBox.getWorldObj() != null) { direction = tileEntityLootBox.getOrientation(); } this.bindTexture(Textures.Model.LOOT_BOX); GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F); GL11.glScalef(1.0F, -1.0F, -1.0F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); short angle = 0; if (direction != null) { if (direction == ForgeDirection.NORTH) { angle = 180; } else if (direction == ForgeDirection.SOUTH) { angle = 0; } else if (direction == ForgeDirection.WEST) { angle = 90; } else if (direction == ForgeDirection.EAST) { angle = -90; } } GL11.glRotatef(angle, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); float adjustedLidAngle = tileEntityLootBox.prevLidAngle + (tileEntityLootBox.lidAngle - tileEntityLootBox.prevLidAngle) * tick; adjustedLidAngle = 1.0F - adjustedLidAngle; adjustedLidAngle = 1.0F - adjustedLidAngle * adjustedLidAngle * adjustedLidAngle; modelChest.chestLid.rotateAngleX = -(adjustedLidAngle * (float) Math.PI / 2.0F); modelChest.renderAll(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } } }