com.savageboy74.savagetech.client.render.item.ItemRenderLootBox.java Source code

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Here is the source code for com.savageboy74.savagetech.client.render.item.ItemRenderLootBox.java

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package com.savageboy74.savagetech.client.render.item;

/*
 * ItemRenderLootBox.java
 * Copyright (C) 2015 Savage - github.com/savageboy74
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
    
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
    
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

import com.savageboy74.savagetech.util.Textures;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.model.ModelChest;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;

public class ItemRenderLootBox implements IItemRenderer {
    private final ModelChest modelChest;

    public ItemRenderLootBox() {
        modelChest = new ModelChest();
    }

    @Override
    public boolean handleRenderType(ItemStack item, ItemRenderType type) {
        return true;
    }

    @Override
    public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
        return true;
    }

    @Override
    public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
        switch (type) {
        case ENTITY: {
            renderLootBox(0.5F, 0.5F, 0.5F, item.getItemDamage());
            break;
        }

        case EQUIPPED: {
            renderLootBox(1.0F, 1.0F, 1.0F, item.getItemDamage());
            break;
        }
        case EQUIPPED_FIRST_PERSON: {
            renderLootBox(1.0F, 1.0F, 1.0F, item.getItemDamage());
            break;
        }

        case INVENTORY: {
            renderLootBox(0.0F, 0.075F, 0.0F, item.getItemDamage());
            break;
        }

        default:
            break;
        }
    }

    private void renderLootBox(float x, float y, float z, int metaData) {
        FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.Model.LOOT_BOX);

        GL11.glPushMatrix(); //start
        GL11.glTranslatef(x, y, z); //size
        GL11.glRotatef(180, 1, 0, 0);
        GL11.glRotatef(-90, 0, 1, 0);
        modelChest.renderAll();
        GL11.glPopMatrix(); //end
    }
}