Java tutorial
/* * Copyright (c) 2015 Sam Johnson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.samrj.devil.gl; import com.samrj.devil.io.Memory; import java.nio.ByteBuffer; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL15; /** * Vertex data for unmodifiable vertex data. Suitable for data that is built * once on CPU, uploaded to the GPU, then drawn many times. * * @author Samuel Johnson (SmashMaster) */ public final class VertexBuffer extends VertexBuilder { private final int maxVertices, maxIndices; private State state; //Fields for 'ready' state private Memory vertexBlock, indexBlock; private ByteBuffer vertexBuffer, indexBuffer; private int numVertices, numIndices; //Fields for 'complete' state private int vbo, ibo; private long vramUsage; VertexBuffer(int maxVertices, int maxIndices) { DGL.checkState(); if (!DGL.getCapabilities().OpenGL20) throw new UnsupportedOperationException("Vertex builders unsupported in OpenGL < 2.0"); this.maxVertices = maxVertices; this.maxIndices = maxIndices; state = State.NEW; } @Override public State getState() { return state; } @Override void onBegin() { vertexBlock = new Memory(maxVertices * vertexSize()); vertexBuffer = vertexBlock.buffer; if (maxIndices > 0) { indexBlock = new Memory(maxIndices * 4); indexBuffer = indexBlock.buffer; } state = State.READY; } @Override public int vertex() { ensureState(State.READY); if (numVertices >= maxVertices) throw new IllegalStateException("Vertex capacity reached."); bufferVertex(vertexBuffer); return numVertices++; } @Override public void index(int index) { ensureState(State.READY); if (numIndices >= maxIndices) throw new IllegalStateException("Index capacity reached."); if (index < 0 || index >= numVertices) throw new ArrayIndexOutOfBoundsException(); indexBuffer.putInt(index); numIndices++; } /** * Completes this vertex buffer, uploading its vertex data to the GPU and * freeing local resources. */ public void end() { ensureState(State.READY); if (numVertices <= 0) throw new IllegalStateException("No vertices emitted."); vbo = GL15.glGenBuffers(); int prevBinding = GL11.glGetInteger(GL15.GL_ARRAY_BUFFER_BINDING); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo); GL15.nglBufferData(GL15.GL_ARRAY_BUFFER, numVertices * vertexSize(), vertexBlock.address, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevBinding); vramUsage += vertexBlock.size * 8L; vertexBlock.free(); vertexBlock = null; vertexBuffer = null; if (maxIndices > 0) { if (numIndices > 0) { ibo = GL15.glGenBuffers(); prevBinding = GL11.glGetInteger(GL15.GL_ELEMENT_ARRAY_BUFFER_BINDING); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ibo); GL15.nglBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, numIndices * 4, indexBlock.address, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevBinding); } vramUsage += indexBlock.size * 8L; indexBlock.free(); indexBlock = null; indexBuffer = null; } state = State.COMPLETE; Profiler.addUsedVRAM(vramUsage); } @Override public int vbo() { ensureState(State.COMPLETE); return vbo; } @Override public int ibo() { ensureState(State.COMPLETE); return ibo; } @Override public int numVertices() { return numVertices; } @Override public int numIndices() { return maxIndices > 0 ? numIndices : -1; } @Override void onDelete() { if (state == State.READY) { vertexBlock.free(); vertexBlock = null; vertexBuffer = null; if (maxIndices > 0) { indexBlock.free(); indexBlock = null; indexBuffer = null; } } else if (state == State.COMPLETE) { GL15.glDeleteBuffers(vbo); if (numIndices > 0) GL15.glDeleteBuffers(ibo); } state = State.DELETED; Profiler.removeUsedVRAM(vramUsage); } }