Java tutorial
/* * Copyright (c) 2014, R. van Twisk * All rights reserved. * Licensed under the The BSD 3-Clause License; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://opensource.org/licenses/BSD-3-Clause * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the aic-util nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.rvantwisk.cnctools.opengl; import org.lwjgl.opengl.GL11; /** * Created by rvt on 1/10/14. */ public class View2D extends AbstractView { protected float NEAR = -100.0f; protected float FAR = 100.0f; @Override public void ui_transform(float length) { GL11.glTranslatef(length, length, 0.0f); GL11.glRotatef(camera.getAzimuth(), 0.0f, 0.0f, 1.0f); } @Override public void begin() { GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glOrtho(0, camera.getWidth(), 0, camera.getHeight(), NEAR, FAR); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glLoadIdentity(); } @Override public void end() { GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPopMatrix(); } @Override public void display_transform() { // _center_on_origin GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(-camera.getX(), camera.getX(), -camera.getY(), camera.getY(), NEAR, FAR); GL11.glMatrixMode(GL11.GL_MODELVIEW); // _center_on_origin GL11.glTranslatef(camera.getX(), camera.getY(), camera.getZ()); GL11.glRotatef(camera.getAzimuth(), 0.0f, 0.0f, 1.0f); GL11.glScalef(camera.getZoom_factor(), camera.getZoom_factor(), camera.getZoom_factor()); } }