com.runescape.client.revised.editor.modelviewer.Viewport.java Source code

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/**
 * Eclipse Public License - v 1.0
 *
 * THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE PUBLIC LICENSE ("AGREEMENT"). ANY USE, REPRODUCTION OR DISTRIBUTION
 * OF THE
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 * distributed subject to the version of the Agreement under which it was received. In addition, after a new version of the Agreement is
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 */
package com.runescape.client.revised.editor.modelviewer;

import java.awt.Canvas;
import java.awt.Dimension;
import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.InputStreamReader;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.List;

import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.ARBFragmentShader;
import org.lwjgl.opengl.ARBShaderObjects;
import org.lwjgl.opengl.ARBVertexShader;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;

public class Viewport {

    private final String[] DRAGON_WARRIOR = { "dragon_full_helm_male", "dragon_platebody_male",
            "dragon_platelegs_male", "dragon_gauntlets_male", "steadfast_boots_male", "dragon_scimitar",
            "dragonfire_shield", "completionist_cape_male" };
    private final String[] TORVA_WARRIOR = { "torva_helm", "torva_plate", "torva_legs", "dragon_gauntlets_male",
            "steadfast_boots_male", "dragon_scimitar", "dragonfire_shield", "completionist_cape_male" };
    private final String[] TROLL = { "troll" };
    private final String[] JAD = { "jad" };
    private List<Model3D> dragonList;
    private List<Model3D> torvaList;
    private List<Model3D> trollList;
    private List<Model3D> jadList;
    private final Canvas canvas;
    private int width, height;
    private float pitch, yaw;
    private final float roll;
    private float offset_z;
    private float scale;

    public Viewport(final Canvas canvas) throws LWJGLException {
        this.canvas = canvas;
        this.loadModels();
        this.scale = 1.0F;
        this.pitch = 180.0F;
        this.yaw = 0.0F;
        this.roll = 0.0F;
    }

    private void loadModels() {
        final String[] dragonNames = this.DRAGON_WARRIOR;
        final String[] torvaNames = this.TORVA_WARRIOR;
        final String[] trollName = this.TROLL;
        final String[] jadName = this.JAD;
        this.setDragonList(new ArrayList<Model3D>(dragonNames.length));
        this.setTorvaList(new ArrayList<Model3D>(torvaNames.length));
        this.setTrollList(new ArrayList<Model3D>(trollName.length));
        this.setJadList(new ArrayList<Model3D>(jadName.length));
        final String[] ext = { ".rsm", ".dat", ".mdl" };
        final String dir = "./models/";
        for (int index = 0; index < dragonNames.length; index++) {
            this.getDragonList().add(new Model3D(DataUtilities.getData(dir + dragonNames[index] + ext[0])));
        }
        for (int index = 0; index < torvaNames.length; index++) {
            this.getTorvaList().add(new Model3D(DataUtilities.getData(dir + torvaNames[index] + ext[0])));
        }
        for (int index = 0; index < trollName.length; index++) {
            this.getTrollList().add(new Model3D(DataUtilities.getData(dir + trollName[index] + ext[0])));
        }
        for (int index = 0; index < jadName.length; index++) {
            this.getJadList().add(new Model3D(DataUtilities.getData(dir + jadName[index] + ext[0])));
        }
    }

    public void render() {
        final Dimension size = this.canvas.getSize();
        if ((size.width > 0) && (size.height > 0)) {
            if ((this.width != size.width) || (this.height != size.height)) {
                this.width = size.width;
                this.height = size.height;
                GL11.glViewport(0, 0, this.width, this.height);
                GL11.glMatrixMode(GL11.GL_PROJECTION);
                GL11.glLoadIdentity();
                final float c = (float) Math
                        .sqrt((double) (this.width * this.width) + (double) (this.height * this.height));
                GL11.glOrtho(0.0F, this.width, 0.0F, this.height, -c, c);
                GL11.glMatrixMode(GL11.GL_MODELVIEW);
                final boolean useShader = this.initShader();
                if (ModelConstants.ENABLE_VERTEX_SHADER && useShader) {
                    ARBShaderObjects.glUseProgramObjectARB(this.program);
                }
                if (ModelConstants.ENABLE_LIGHTING) {
                    GL11.glEnable(GL11.GL_LIGHTING);
                    GL11.glEnable(GL11.GL_LIGHT0);
                    final FloatBuffer diffuse = BufferUtils.createFloatBuffer(4)
                            .put(new float[] { 1F, 1F, 1F, 1F });
                    final FloatBuffer position = BufferUtils.createFloatBuffer(4)
                            .put(new float[] { 3F, 0F, 1F, 0F });
                    final FloatBuffer ambient = BufferUtils.createFloatBuffer(4)
                            .put(new float[] { .1F, .1F, .2F, .3F });
                    final FloatBuffer specular = BufferUtils.createFloatBuffer(4)
                            .put(new float[] { 1F, 1F, 1F, 1F });
                    GL11.glMaterial(GL11.GL_FRONT, GL11.GL_SPECULAR, (FloatBuffer) specular.flip());
                    GL11.glLight(GL11.GL_LIGHT0, GL11.GL_AMBIENT, (FloatBuffer) ambient.flip());
                    GL11.glLight(GL11.GL_LIGHT0, GL11.GL_DIFFUSE, (FloatBuffer) diffuse.flip());
                    GL11.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, (FloatBuffer) position.flip());
                    GL11.glMaterialf(GL11.GL_FRONT, GL11.GL_SHININESS, 50.0f);
                }
            }
            if (Mouse.isButtonDown(0) && !Mouse.isButtonDown(1)) {
                this.yaw -= Mouse.getDX();
                this.pitch -= Mouse.getDY();
            }
            if (Mouse.isButtonDown(0) && Mouse.isButtonDown(1)) {
                this.offset_z += Mouse.getDY();
            }
            float wheel = Mouse.getDWheel() / 960.0F;
            if (wheel > 1.0F) {
                wheel = 1.0F;
            } else if (wheel < -1.0F) {
                wheel = -1.0F;
            }
            this.scale -= this.scale * wheel;
            if (this.scale < 0.01F) {
                this.scale = 0.01F;
            }
            for (final Model3D dragonModel : this.getDragonList()) {
                final float x = this.width / 1.2F;
                final float y = (-((100.0F * (this.scale))) + (this.offset_z + 0.1F))
                        + ((this.height - dragonModel.height()) / 2.0F);
                final float z = 0.0F;
                dragonModel.calcDimms(false);
                dragonModel.render(x, y, z, this.pitch, this.yaw, this.roll, this.scale, this.scale, this.scale);
            }
            for (final Model3D torvaModel : this.getTorvaList()) {
                final float x = this.width / 1.7F;
                final float y = (-((100.0F * (this.scale))) + this.offset_z)
                        + ((this.height - torvaModel.height()) / 2.0F);
                final float z = 0.0F;
                torvaModel.calcDimms(false);
                torvaModel.render(x, y, z, this.pitch, this.yaw, this.roll, this.scale, this.scale, this.scale);
            }
            for (final Model3D jadModel : this.getJadList()) {
                final float x = this.width / 3.2F;
                final float y = (-((100.0F * (this.scale))) + this.offset_z)
                        + ((this.height - jadModel.height()) / 2.0F);
                final float z = 0.0F;
                jadModel.calcDimms(false);
                jadModel.render(x, y, z, this.pitch, this.yaw, this.roll, this.scale, this.scale, this.scale);
            }
            for (final Model3D trollModel : this.getTrollList()) {
                final float x = this.width / 3.8F;
                final float y = (-((100.0F * (this.scale))) + this.offset_z)
                        + ((this.height - trollModel.height()) / 2.0F);
                final float z = 0.0F;
                trollModel.calcDimms(false);
                trollModel.render(x, y, z, this.pitch, this.yaw, this.roll, this.scale, this.scale, this.scale);
            }
            if (ModelConstants.ENABLE_VERTEX_SHADER && this.initShader()) {
                ARBShaderObjects.glUseProgramObjectARB(0);
            }
            Display.update();
        }
    }

    private int createShader(final String filename, final int shaderType) throws Exception {
        int shader = 0;
        try {
            shader = ARBShaderObjects.glCreateShaderObjectARB(shaderType);

            if (shader == 0) {
                return 0;
            }

            ARBShaderObjects.glShaderSourceARB(shader, this.readFileAsString(filename));
            ARBShaderObjects.glCompileShaderARB(shader);
            if (ARBShaderObjects.glGetObjectParameteriARB(shader,
                    ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL11.GL_FALSE) {
                throw new RuntimeException("Error creating shader: " + this.getLogInfo(shader));
            }
            return shader;
        } catch (final Exception exc) {
            ARBShaderObjects.glDeleteObjectARB(shader);
            throw exc;
        }
    }

    private String getLogInfo(final int obj) {
        return ARBShaderObjects.glGetInfoLogARB(obj,
                ARBShaderObjects.glGetObjectParameteriARB(obj, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB));
    }

    private int program;

    public boolean initShader() {
        int vertShader = 0, fragShader = 0;
        try {
            vertShader = this.createShader("./shaders/screen.vert", ARBVertexShader.GL_VERTEX_SHADER_ARB);
            fragShader = this.createShader("./shaders/screen.frag", ARBFragmentShader.GL_FRAGMENT_SHADER_ARB);
        } catch (final Exception exc) {
            exc.printStackTrace();
            return false;
        } finally {
            if ((vertShader == 0) || (fragShader == 0)) {
                return false;
            }
        }
        this.program = ARBShaderObjects.glCreateProgramObjectARB();
        if (this.program == 0) {
            return false;
        }
        ARBShaderObjects.glAttachObjectARB(this.program, vertShader);
        ARBShaderObjects.glAttachObjectARB(this.program, fragShader);
        ARBShaderObjects.glLinkProgramARB(this.program);
        if (ARBShaderObjects.glGetObjectParameteriARB(this.program,
                ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB) == GL11.GL_FALSE) {
            System.err.println(this.getLogInfo(this.program));
            return false;
        }
        ARBShaderObjects.glValidateProgramARB(this.program);
        if (ARBShaderObjects.glGetObjectParameteriARB(this.program,
                ARBShaderObjects.GL_OBJECT_VALIDATE_STATUS_ARB) == GL11.GL_FALSE) {
            System.err.println(this.getLogInfo(this.program));
            return false;
        }
        return true;
    }

    private String readFileAsString(final String filename) throws Exception {
        final StringBuilder source = new StringBuilder();
        final FileInputStream in = new FileInputStream(filename);
        Exception exception = null;
        BufferedReader reader;
        try {
            reader = new BufferedReader(new InputStreamReader(in, "UTF-8"));
            Exception innerExc = null;
            try {
                String line;
                while ((line = reader.readLine()) != null) {
                    source.append(line).append('\n');
                }
            } catch (final Exception exc) {
                exception = exc;
            } finally {
                try {
                    reader.close();
                } catch (final Exception exc) {
                    if (innerExc == null) {
                        innerExc = exc;
                    } else {
                        exc.printStackTrace();
                    }
                }
            }
            if (innerExc != null) {
                throw innerExc;
            }
        } catch (final Exception exc) {
            exception = exc;
        } finally {
            try {
                in.close();
            } catch (final Exception exc) {
                if (exception == null) {
                    exception = exc;
                } else {
                    exc.printStackTrace();
                }
            }
            if (exception != null) {
                throw exception;
            }
        }
        return source.toString();
    }

    public int getWidth() {
        return this.width;
    }

    public int getHeight() {
        return this.height;
    }

    public String[] getDragonWarrior() {
        return this.DRAGON_WARRIOR;
    }

    public String[] getTorvaWarrior() {
        return this.TORVA_WARRIOR;
    }

    public String[] getTroll() {
        return this.TROLL;
    }

    public String[] getJad() {
        return this.JAD;
    }

    public void setDragonList(final List<Model3D> dragonList) {
        this.dragonList = dragonList;
    }

    public List<Model3D> getDragonList() {
        return this.dragonList;
    }

    public void setTorvaList(final List<Model3D> torvaList) {
        this.torvaList = torvaList;
    }

    public List<Model3D> getTorvaList() {
        return this.torvaList;
    }

    public void setTrollList(final List<Model3D> trollList) {
        this.trollList = trollList;
    }

    public List<Model3D> getTrollList() {
        return this.trollList;
    }

    public void setJadList(final List<Model3D> jadList) {
        this.jadList = jadList;
    }

    public List<Model3D> getJadList() {
        return this.jadList;
    }
}