com.runescape.client.revised.editor.modelviewer.Main.java Source code

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/**
 * Eclipse Public License - v 1.0
 *
 * THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS ECLIPSE PUBLIC LICENSE ("AGREEMENT"). ANY USE, REPRODUCTION OR DISTRIBUTION
 * OF THE
 * PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
 * 
 * 1. DEFINITIONS
 * 
 * "Contribution" means:
 * 
 * a) in the case of the initial Contributor, the initial code and documentation distributed under this Agreement, and
 * b) in the case of each subsequent Contributor:
 * i) changes to the Program, and
 * ii) additions to the Program;
 * where such changes and/or additions to the Program originate from and are distributed by that particular Contributor. A Contribution
 * 'originates' from a Contributor if it was added to the Program by such Contributor itself or anyone acting on such Contributor's behalf.
 * Contributions do not include additions to the Program which: (i) are separate modules of software distributed in conjunction with the Program
 * under their own license agreement, and (ii) are not derivative works of the Program.
 * "Contributor" means any person or entity that distributes the Program.
 * 
 * "Licensed Patents" mean patent claims licensable by a Contributor which are necessarily infringed by the use or sale of its Contribution alone
 * or when combined with the Program.
 * 
 * "Program" means the Contributions distributed in accordance with this Agreement.
 * 
 * "Recipient" means anyone who receives the Program under this Agreement, including all Contributors.
 * 
 * 2. GRANT OF RIGHTS
 * 
 * a) Subject to the terms of this Agreement, each Contributor hereby grants Recipient a non-exclusive, worldwide, royalty-free copyright license
 * to reproduce, prepare derivative works of, publicly display, publicly perform, distribute and sublicense the Contribution of such Contributor,
 * if any, and such derivative works, in source code and object code form.
 * b) Subject to the terms of this Agreement, each Contributor hereby grants Recipient a non-exclusive, worldwide, royalty-free patent license
 * under Licensed Patents to make, use, sell, offer to sell, import and otherwise transfer the Contribution of such Contributor, if any, in source
 * code and object code form. This patent license shall apply to the combination of the Contribution and the Program if, at the time the
 * Contribution is added by the Contributor, such addition of the Contribution causes such combination to be covered by the Licensed Patents. The
 * patent license shall not apply to any other combinations which include the Contribution. No hardware per se is licensed hereunder.
 * c) Recipient understands that although each Contributor grants the licenses to its Contributions set forth herein, no assurances are provided
 * by any Contributor that the Program does not infringe the patent or other intellectual property rights of any other entity. Each Contributor
 * disclaims any liability to Recipient for claims brought by any other entity based on infringement of intellectual property rights or otherwise.
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 * Program, it is Recipient's responsibility to acquire that license before distributing the Program.
 * d) Each Contributor represents that to its knowledge it has sufficient copyright rights in its Contribution, if any, to grant the copyright
 * license set forth in this Agreement.
 * 3. REQUIREMENTS
 * 
 * A Contributor may choose to distribute the Program in object code form under its own license agreement, provided that:
 * 
 * a) it complies with the terms and conditions of this Agreement; and
 * b) its license agreement:
 * i) effectively disclaims on behalf of all Contributors all warranties and conditions, express and implied, including warranties or conditions
 * of title and non-infringement, and implied warranties or conditions of merchantability and fitness for a particular purpose;
 * ii) effectively excludes on behalf of all Contributors all liability for damages, including direct, indirect, special, incidental and
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 * iii) states that any provisions which differ from this Agreement are offered by that Contributor alone and not by any other party; and
 * iv) states that source code for the Program is available from such Contributor, and informs licensees how to obtain it in a reasonable manner
 * on or through a medium customarily used for software exchange.
 * When the Program is made available in source code form:
 * 
 * a) it must be made available under this Agreement; and
 * b) a copy of this Agreement must be included with each copy of the Program.
 * Contributors may not remove or alter any copyright notices contained within the Program.
 * 
 * Each Contributor must identify itself as the originator of its Contribution, if any, in a manner that reasonably allows subsequent Recipients
 * to identify the originator of the Contribution.
 * 
 * 4. COMMERCIAL DISTRIBUTION
 * 
 * Commercial distributors of software may accept certain responsibilities with respect to end users, business partners and the like. While this
 * license is intended to facilitate the commercial use of the Program, the Contributor who includes the Program in a commercial product offering
 * should do so in a manner which does not create potential liability for other Contributors. Therefore, if a Contributor includes the Program in
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 * Commercial Contributor in, the defense and any related settlement negotiations. The Indemnified Contributor may participate in any such claim
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 * For example, a Contributor might include the Program in a commercial product offering, Product X. That Contributor is then a Commercial
 * Contributor. If that Commercial Contributor then makes performance claims, or offers warranties related to Product X, those performance claims
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 * 
 * 5. NO WARRANTY
 * 
 * EXCEPT AS EXPRESSLY SET FORTH IN THIS AGREEMENT, THE PROGRAM IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
 * EITHER EXPRESS OR IMPLIED INCLUDING, WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS
 * FOR A PARTICULAR PURPOSE. Each Recipient is solely responsible for determining the appropriateness of using and distributing the Program and
 * assumes all risks associated with its exercise of rights under this Agreement , including but not limited to the risks and costs of program
 * errors, compliance with applicable laws, damage to or loss of data, programs or equipment, and unavailability or interruption of operations.
 * 
 * 6. DISCLAIMER OF LIABILITY
 * 
 * EXCEPT AS EXPRESSLY SET FORTH IN THIS AGREEMENT, NEITHER RECIPIENT NOR ANY CONTRIBUTORS SHALL HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING WITHOUT LIMITATION LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OR DISTRIBUTION
 * OF THE PROGRAM OR THE EXERCISE OF ANY RIGHTS GRANTED HEREUNDER, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 * 7. GENERAL
 * 
 * If any provision of this Agreement is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the
 * remainder of the terms of this Agreement, and without further action by the parties hereto, such provision shall be reformed to the minimum
 * extent necessary to make such provision valid and enforceable.
 * 
 * If Recipient institutes patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Program
 * itself (excluding combinations of the Program with other software or hardware) infringes such Recipient's patent(s), then such Recipient's
 * rights granted under Section 2(b) shall terminate as of the date such litigation is filed.
 * 
 * All Recipient's rights under this Agreement shall terminate if it fails to comply with any of the material terms or conditions of this
 * Agreement and does not cure such failure in a reasonable period of time after becoming aware of such noncompliance. If all Recipient's rights
 * under this Agreement terminate, Recipient agrees to cease use and distribution of the Program as soon as reasonably practicable. However,
 * Recipient's obligations under this Agreement and any licenses granted by Recipient relating to the Program shall continue and survive.
 * 
 * Everyone is permitted to copy and distribute copies of this Agreement, but in order to avoid inconsistency the Agreement is copyrighted and may
 * only be modified in the following manner. The Agreement Steward reserves the right to publish new versions (including revisions) of this
 * Agreement from time to time. No one other than the Agreement Steward has the right to modify this Agreement. The Eclipse Foundation is the
 * initial Agreement Steward. The Eclipse Foundation may assign the responsibility to serve as the Agreement Steward to a suitable separate
 * entity. Each new version of the Agreement will be given a distinguishing version number. The Program (including Contributions) may always be
 * distributed subject to the version of the Agreement under which it was received. In addition, after a new version of the Agreement is
 * published, Contributor may elect to distribute the Program (including its Contributions) under the new version. Except as expressly stated in
 * Sections 2(a) and 2(b) above, Recipient receives no rights or licenses to the intellectual property of any Contributor under this Agreement,
 * whether expressly, by implication, estoppel or otherwise. All rights in the Program not expressly granted under this Agreement are reserved.
 * 
 * This Agreement is governed by the laws of the State of New York and the intellectual property laws of the United States of America. No party to
 * this Agreement will bring a legal action under this Agreement more than one year after the cause of action arose. Each party waives its rights
 * to a jury trial in any resulting litigation.
 */
package com.runescape.client.revised.editor.modelviewer;

import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Insets;
import java.awt.Window;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowListener;

import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.PixelFormat;

public class Main extends WindowAdapter {

    private static Main main;
    private Canvas canvas;
    private Viewport viewport;

    public static void main(final String[] args) {
        Main.setMain(new Main());
        try {
            Main.getMain().setCanvas(Main.getMain().setup("RuneScape Model Viewer", 1024, 768, true));
        } catch (final Exception e) {
            e.printStackTrace();
        }
        final Canvas canvas = Main.getMain().getCanvas();
        final Frame frame = (Frame) canvas.getParent();
        if (frame == null) {
            return;
        }
        try {
            Main.initialize(canvas);
            Main.getMain().setViewport(new Viewport(canvas));
            final long[] timerCache = new long[10];
            long timerCur = 0L;
            long timerDst = 0L;
            long timerLast = 0L;
            final long timerRate = (1000000L * 1000L) / 60L;
            int timerCacheIndex = 0;
            int timerCacheSize = 0;
            final boolean minSleep = Runtime.getRuntime().availableProcessors() <= 1;
            final long[] clockCache = new long[32];
            int clockIndex = 0;
            while (frame.isVisible()) {
                final long clock = System.nanoTime();
                final long lastClock = clockCache[clockIndex];
                clockCache[clockIndex] = clock;
                if (++clockIndex == 32) {
                    clockIndex = 0;
                }

                if ((lastClock != 0L) && (clock > lastClock)) {
                    if (frame != null) {
                        // frame.setTitle("" + fps);
                    }
                }
                GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
                GL11.glClearColor(.5F, .6F, .9F, 1F);
                Main.getMain().viewport.render();
                if (minSleep) {
                    try {
                        Thread.sleep(1L);
                    } catch (final Exception ex) {
                    }
                }

                timerCache[timerCacheIndex++] = System.nanoTime();
                if (timerCacheSize < timerCacheIndex) {
                    timerCacheSize = timerCacheIndex;
                }

                if (timerCacheIndex == 10) {
                    timerCacheIndex = 0;
                }

                long time = 0L;
                for (int i = 0; i != timerCacheSize; time += timerCache[i++]) {
                    ;
                }

                time /= timerCacheSize;
                if (timerCacheSize == 1) {
                    timerLast = time;
                }

                timerCur += time - timerLast;
                timerLast = time;
                timerDst += timerRate;
                if (timerDst > timerCur) {
                    final long sleep = timerDst - timerCur;
                    try {
                        Thread.sleep(sleep / 1000000L, (int) (sleep % 1000000L));
                    } catch (final Exception ex) {
                    }
                    timerCur = timerDst;
                    for (int i = 0; i != timerCacheSize; ++i) {
                        timerCache[i] += sleep;
                    }

                    timerLast += sleep;
                }
            }
        } catch (final LWJGLException e) {
            e.printStackTrace();
        } finally {
            Main.dispose(frame);
        }
    }

    public static void initialize(final Canvas modelCanvas) {
        try {
            Display.setParent(modelCanvas);
            Display.create(new PixelFormat(8, 24, 8, 8));
            Display.makeCurrent();
        } catch (final LWJGLException lwjgle) {
            try {
                Display.create(new PixelFormat(8, 24, 8, 0));
            } catch (final LWJGLException e) {
                e.printStackTrace();
            }
        }
        Display.setVSyncEnabled(false);
        Display.setSwapInterval(0);
        GL11.glShadeModel(GL11.GL_SMOOTH);
        GL11.glClearColor(0.0F, 0.0F, 0.0F, 0.0F);
        GL11.glEnable(GL11.GL_DEPTH_TEST);
        GL11.glClearDepth(1.0F);
        GL11.glDepthFunc(GL11.GL_LEQUAL);
        GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);
        GL11.glEnable(GL11.GL_NORMALIZE);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_POINT_SMOOTH);
        GL11.glEnable(GL11.GL_POLYGON_SMOOTH);
        GL11.glEnable(GL11.GL_LINE_SMOOTH);
        GL11.glEnable(GL11.GL_COLOR_MATERIAL);
        GL11.glEnable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glEnable(GL11.GL_COLOR_MATERIAL);
        GL11.glColorMaterial(GL11.GL_FRONT, GL11.GL_DIFFUSE);
        GL11.glCullFace(GL11.GL_BACK);
    }

    private Canvas setup(final String title, final int width, final int height, final boolean resizable)
            throws Exception {
        final Frame frame = new Frame();
        frame.setBackground(Color.BLACK);
        frame.setTitle(title);
        frame.setResizable(resizable);
        frame.addWindowListener(this);
        frame.setVisible(true);
        frame.toFront();
        final Insets insets = frame.getInsets();
        frame.setSize(insets.left + width + insets.right, insets.top + height + insets.bottom);
        if (resizable) {
            frame.setLayout(new BorderLayout());
        } else {
            frame.setLayout(null);
        }
        final Canvas canvas = new Canvas();
        canvas.setBackground(Color.BLACK);
        canvas.setIgnoreRepaint(true);
        frame.add(canvas);
        canvas.setLocation(insets.left, insets.top);
        canvas.setSize(width, height);
        canvas.setVisible(true);
        canvas.requestFocus();
        return canvas;
    }

    private static void dispose(final Window window) {
        Display.destroy();
        for (final WindowListener listener : window.getWindowListeners()) {
            window.removeWindowListener(listener);
        }
        window.removeAll();
        window.setVisible(false);
        window.dispose();
        System.gc();
    }

    public static void setMain(final Main main) {
        Main.main = main;
    }

    public static Main getMain() {
        return Main.main;
    }

    public void setCanvas(final Canvas canvas) {
        this.canvas = canvas;
    }

    public Canvas getCanvas() {
        return this.canvas;
    }

    public void setViewport(final Viewport viewport) {
        this.viewport = viewport;
    }

    public Viewport getViewport() {
        return this.viewport;
    }
}