Java tutorial
/* Copyright 2015 Matthew Rogers "BossLetsPlays" * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.redthirddivision.quad.utils.managers; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL15; /** * <strong>Project:</strong> QuadEngine <br> * <strong>File:</strong> TextureManager.java * * @author <a href = "http://redthirddivision.com/team/blp"> Matthew Rogers</a> */ public class TextureManager extends Manager { private int id; public TextureManager() { this.id = GL11.glGenTextures(); } @Override protected void finalize() throws Throwable { GL15.glDeleteBuffers(id); super.finalize(); } public int getID() { return id; } }