Java tutorial
/* Copyright 2015 Matthew Rogers "BossLetsPlays" * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.redthirddivision.quad.utils.managers; import java.util.ArrayList; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL15; import org.lwjgl.opengl.GL30; /** * <strong>Project:</strong> QuadEngine <br> * <strong>File:</strong> ResourceManager.java * * @author <a href = "http://redthirddivision.com/team/blp"> Matthew Rogers</a> */ public class ResourceManager { private static final ArrayList<Integer> vaoList = new ArrayList<Integer>(); private static final ArrayList<Integer> vboList = new ArrayList<Integer>(); private static final ArrayList<Integer> textures = new ArrayList<Integer>(); /** * Cleans up resources that have been loaded by the engine. */ public static void cleanUp() { for (int vao : vaoList) GL30.glDeleteVertexArrays(vao); for (int vbo : vboList) GL15.glDeleteBuffers(vbo); for (int tex : textures) GL11.glDeleteTextures(tex); } public static void addVAO(int vao) { vaoList.add(vao); } public static void addVBO(int vbo) { vboList.add(vbo); } public static void addTextureID(int texture) { textures.add(texture); } }