com.professorvennie.machinerycraft.client.renderer.tileentity.TileEntityRendererCable.java Source code

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Introduction

Here is the source code for com.professorvennie.machinerycraft.client.renderer.tileentity.TileEntityRendererCable.java

Source

/**
 * This class was created by <Professorvennie>. It's distributed as
 * part of the Machinery Craft Mod. Get the Source Code in github:
 * https://github.com/Professorvennie/MachineryCraft
 *
 * Machinery Craft is Open Source and distributed under a
 * Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
 * (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
 * */
package com.professorvennie.machinerycraft.client.renderer.tileentity;

import com.professorvennie.machinerycraft.lib.Reference;
import com.professorvennie.machinerycraft.tileEntity.TileEntityCable;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;

public class TileEntityRendererCable extends TileEntitySpecialRenderer {

    private final ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/model/cable.png");
    private float pixel = 1F / 16F;
    private float texturePixel = 1F / 32F;

    @Override
    public void renderTileEntityAt(TileEntity entity, double x, double y, double z, float var8) {

        GL11.glTranslated(x, y, z);
        GL11.glDisable(GL11.GL_LIGHTING);
        this.bindTexture(texture);
        TileEntityCable cable = (TileEntityCable) entity;
        if (!cable.onlyOneOppsoite(cable.connections)) {
            RenderCenter();
            for (int i = 0; i < cable.connections.length; i++) {
                if (cable.connections[i] != null) {
                    drawConnector(cable.connections[i]);
                }
            }
        } else {
            for (int i = 0; i < cable.connections.length; i++) {
                if (cable.connections[i] != null) {
                    drawStriaght(cable.connections[i]);
                    break;
                }
            }

        }
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glTranslated(-x, -y, -z);
    }

    public void drawStriaght(ForgeDirection direction) {
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        {
            GL11.glTranslated(0.5F, 0.5F, 0.5F);
            if (direction.equals(ForgeDirection.SOUTH) || direction.equals(ForgeDirection.NORTH)) {
                GL11.glRotatef(90, 1, 0, 0);
            } else if (direction.equals(ForgeDirection.WEST) || direction.equals(ForgeDirection.EAST)) {
                GL11.glRotatef(90, 0, 0, 1);
            }
            GL11.glTranslated(-0.5F, -0.5F, -0.5F);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 0, 1 - 11 * pixel / 2, 10 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 1 - 11 * pixel / 2, 26 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1, 1 - 11 * pixel / 2, 26 * texturePixel, 0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 0, 1 - 11 * pixel / 2, 10 * texturePixel, 0 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 1 - 11 * pixel / 2, 10 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2,
                    26 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 26 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1, 1 - 11 * pixel / 2, 10 * texturePixel, 0 * texturePixel);

            tessellator.addVertexWithUV(11 * pixel / 2, 0, 11 * pixel / 2, 10 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1, 11 * pixel / 2, 26 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 11 * pixel / 2, 26 * texturePixel, 0 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 0, 11 * pixel / 2, 10 * texturePixel, 0 * texturePixel);

            tessellator.addVertexWithUV(11 * pixel / 2, 1, 11 * pixel / 2, 10 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 0, 11 * pixel / 2, 26 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 0, 11 * pixel / 2, 26 * texturePixel, 0 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 11 * pixel / 2, 10 * texturePixel, 0 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 0, 11 * pixel / 2, 10 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 11 * pixel / 2, 26 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 1 - 11 * pixel / 2, 26 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 0, 1 - 11 * pixel / 2, 10 * texturePixel,
                    0 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 11 * pixel / 2, 10 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 0, 11 * pixel / 2, 26 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 0, 1 - 11 * pixel / 2, 26 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 1 - 11 * pixel / 2, 10 * texturePixel,
                    0 * texturePixel);

            tessellator.addVertexWithUV(11 * pixel / 2, 0, 1 - 11 * pixel / 2, 10 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1, 1 - 11 * pixel / 2, 26 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1, 11 * pixel / 2, 26 * texturePixel, 0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 0, 11 * pixel / 2, 10 * texturePixel, 0 * texturePixel);

            tessellator.addVertexWithUV(11 * pixel / 2, 1, 1 - 11 * pixel / 2, 10 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 0, 1 - 11 * pixel / 2, 26 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 0, 11 * pixel / 2, 26 * texturePixel, 0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1, 11 * pixel / 2, 10 * texturePixel, 0 * texturePixel);
        }
        tessellator.draw();

        GL11.glTranslated(0.5F, 0.5F, 0.5F);
        if (direction.equals(ForgeDirection.SOUTH) || direction.equals(ForgeDirection.NORTH)) {
            GL11.glRotatef(-90, 1, 0, 0);
        } else if (direction.equals(ForgeDirection.WEST) || direction.equals(ForgeDirection.EAST)) {
            GL11.glRotatef(-90, 0, 0, 1);
        }
        GL11.glTranslated(-0.5F, -0.5F, -0.5F);
    }

    public void drawConnector(ForgeDirection direction) {

        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        {
            GL11.glTranslated(0.5F, 0.5F, 0.5F);
            if (direction.equals(ForgeDirection.UP)) {
                //rotate
            } else if (direction.equals(ForgeDirection.DOWN)) {
                GL11.glRotatef(180, 1, 0, 0);
            } else if (direction.equals(ForgeDirection.SOUTH)) {
                GL11.glRotatef(90, 1, 0, 0);
            } else if (direction.equals(ForgeDirection.NORTH)) {
                GL11.glRotatef(270, 1, 0, 0);
            } else if (direction.equals(ForgeDirection.WEST)) {
                GL11.glRotatef(90, 0, 0, 1);
            } else if (direction.equals(ForgeDirection.EAST)) {
                GL11.glRotatef(270, 0, 0, 1);
            }
            GL11.glTranslated(-0.5F, -0.5F, -0.5F);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2,
                    5 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 1 - 11 * pixel / 2, 10 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1, 1 - 11 * pixel / 2, 10 * texturePixel, 0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 1 - 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2,
                    10 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 10 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1, 1 - 11 * pixel / 2, 5 * texturePixel, 0 * texturePixel);

            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1, 11 * pixel / 2, 10 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 11 * pixel / 2, 10 * texturePixel, 0 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);

            tessellator.addVertexWithUV(11 * pixel / 2, 1, 11 * pixel / 2, 5 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 10 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 10 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 11 * pixel / 2, 5 * texturePixel, 0 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 11 * pixel / 2, 10 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 1 - 11 * pixel / 2, 10 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2,
                    5 * texturePixel, 0 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 11 * pixel / 2, 5 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 10 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2,
                    10 * texturePixel, 0 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1, 1 - 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);

            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 10 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1, 1 - 11 * pixel / 2, 5 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1, 11 * pixel / 2, 5 * texturePixel, 0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 10 * texturePixel,
                    0 * texturePixel);

            tessellator.addVertexWithUV(11 * pixel / 2, 1, 1 - 11 * pixel / 2, 10 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1, 11 * pixel / 2, 10 * texturePixel, 0 * texturePixel);
        }
        tessellator.draw();

        GL11.glTranslated(0.5F, 0.5F, 0.5F);
        if (direction.equals(ForgeDirection.UP)) {
            //rotate
        } else if (direction.equals(ForgeDirection.DOWN)) {
            GL11.glRotatef(-180, 1, 0, 0);
        } else if (direction.equals(ForgeDirection.SOUTH)) {
            GL11.glRotatef(-90, 1, 0, 0);
        } else if (direction.equals(ForgeDirection.NORTH)) {
            GL11.glRotatef(-270, 1, 0, 0);
        } else if (direction.equals(ForgeDirection.WEST)) {
            GL11.glRotatef(-90, 0, 0, 1);
        } else if (direction.equals(ForgeDirection.EAST)) {
            GL11.glRotatef(-270, 0, 0, 1);
        }
        GL11.glTranslated(-0.5F, -0.5F, -0.5F);
    }

    public void RenderCenter() {

        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        {
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2,
                    5 * texturePixel, 0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * texturePixel,
                    5 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2,
                    5 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * texturePixel,
                    5 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0 * texturePixel,
                    5 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0 * texturePixel,
                    5 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2,
                    5 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * texturePixel,
                    5 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2,
                    5 * texturePixel, 0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0 * texturePixel,
                    5 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0 * texturePixel,
                    5 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * texturePixel,
                    5 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2,
                    5 * texturePixel, 0 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0 * texturePixel,
                    5 * texturePixel);

            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2,
                    5 * texturePixel, 5 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * texturePixel,
                    5 * texturePixel);

            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0 * texturePixel,
                    5 * texturePixel);

            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * texturePixel,
                    5 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0 * texturePixel,
                    0 * texturePixel);
            tessellator.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * texturePixel,
                    5 * texturePixel);
        }
        tessellator.draw();
    }
}