Java tutorial
/******************************************************************************* * HudPixel Reloaded (github.com/palechip/HudPixel), an unofficial Minecraft Mod for the Hypixel Network * * Copyright (c) 2014-2015 palechip (twitter.com/palechip) and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *******************************************************************************/ package com.palechip.hudpixelmod.api.interaction.representations; import java.util.ArrayList; import com.google.gson.JsonArray; import com.google.gson.JsonElement; import com.palechip.hudpixelmod.games.GameConfiguration; import com.palechip.hudpixelmod.games.GameManager; public class Session { // the player this session belongs to, isn't included in the response but still relevant private String sessionOwner; private String _id; private String gameType; private JsonArray players; private ArrayList<String> playersArray; private String server; private int gameID; // saves the ID the mod uses for the game and not the database ID. public String getID() { return this._id; } public int getGameID() { if (this.gameID == 0) { // go through all configurations for (GameConfiguration config : GameManager.getGameManager().getConfigurations()) { // if we find one with a matching database id if (config.getDatabaseName().equals(gameType)) { // save it this.gameID = config.getModID(); } } } return this.gameID; } public String getServer() { return this.server; } public ArrayList<String> getPlayers() { // make sure we don't convert the array twice if (this.playersArray == null) { this.playersArray = new ArrayList<String>(); for (JsonElement s : this.players) { if (s.isJsonPrimitive()) { this.playersArray.add(s.getAsString()); } } } return this.playersArray; } public String getSessionOwner() { return this.sessionOwner; } public void setSessionOwner(String owner) { this.sessionOwner = owner; } }