Java tutorial
package com.pahimar.ee3.client.renderer.item; import net.minecraft.client.model.ModelChest; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import com.pahimar.ee3.lib.Textures; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * Equivalent-Exchange-3 * * ItemAlchemicalChestRenderer * * @author pahimar * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) * */ @SideOnly(Side.CLIENT) public class ItemAlchemicalChestRenderer implements IItemRenderer { private ModelChest modelChest; public ItemAlchemicalChestRenderer() { modelChest = new ModelChest(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case ENTITY: { renderAlchemicalChest(0.5F, 0.5F, 0.5F); break; } case EQUIPPED: { renderAlchemicalChest(1.0F, 1.0F, 1.0F); break; } case EQUIPPED_FIRST_PERSON: { renderAlchemicalChest(1.0F, 1.0F, 1.0F); break; } case INVENTORY: { renderAlchemicalChest(0.0F, 0.075F, 0.0F); break; } default: break; } } private void renderAlchemicalChest(float x, float y, float z) { FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_ALCHEMICAL_CHEST); GL11.glPushMatrix(); //start GL11.glTranslatef(x, y, z); //size GL11.glRotatef(180, 1, 0, 0); GL11.glRotatef(-90, 0, 1, 0); modelChest.renderAll(); GL11.glPopMatrix(); //end } }