Java tutorial
/* * Copyright 2016 Nathan Howard * * This file is part of OpenGrave * * OpenGrave is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenGrave is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenGrave. If not, see <http://www.gnu.org/licenses/>. */ package com.opengrave.og.engine; import org.lwjgl.opengl.GL11; import com.opengrave.common.world.CommonObject; import com.opengrave.og.base.Renderable3D; import com.opengrave.og.light.Shadow; import com.opengrave.og.resources.Resources; import com.opengrave.og.util.Matrix4f; public class StaticObject extends BaseObject { boolean transparent = false; public StaticObject(CommonObject cobj) { super(cobj); } public void setRenderable(Renderable3D rend) { renderable = rend; } @Override public void doUpdate(float delta) { } @Override public void renderableLabelChanged(String s) { renderable = Resources.getStaticModel(s).getRenderable(); } @Override public void doRender(Matrix4f matrix) { if (transparent) { return; } renderable.setMaterialList(matList); renderable.setContext(context); renderable.render(matrix, style); } @Override public void doRenderSemiTransparent(Matrix4f matrix) { if (!transparent) { return; } renderable.setMaterialList(matList); renderable.setContext(context); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); GL11.glDepthMask(false); renderable.render(matrix, style); GL11.glDepthMask(true); context.prepare3DTransparent(); } @Override public void doRenderForPicking(Matrix4f matrix) { renderable.setContext(context); renderable.renderForPicking(matrix, this); } @Override public void doRenderShadows(Matrix4f matrix, Shadow shadow) { renderable.setContext(context); renderable.renderShadows(matrix, shadow); } @Override public String getType() { return "static"; } @Override public void startAnimation(String name, float speed, boolean once) { } @Override public void stopAnimation(String name) { } @Override public RenderView getContext() { return context; } @Override public BoundingBox getBoundingBox() { return renderable.getBoundingBox(); } public void setTransparent(boolean b) { transparent = b; } }