Java tutorial
/** * MrCrayfish's Furniture Mod * Copyright (C) 2014 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.render.tileentity; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; import com.mrcrayfish.furniture.tileentity.TileEntityWashingMachine; public class WashingMachineRenderer extends TileEntitySpecialRenderer { private EntityItem armour = new EntityItem(Minecraft.getMinecraft().theWorld, 0D, 0D, 0D); @Override public void renderTileEntityAt(TileEntity tileEntity, double posX, double posY, double posZ, float p_180535_8_, int p_180535_9_) { TileEntityWashingMachine tileEntityWashingMachine = (TileEntityWashingMachine) tileEntity; Block block = tileEntity.getBlockType(); int metadata = block.getMetaFromState(tileEntity.getWorld().getBlockState(tileEntity.getPos())); GL11.glPushMatrix(); GL11.glTranslatef((float) posX + 0.5F, (float) posY + 0.5F, (float) posZ + 0.5F); GL11.glRotatef(metadata * -90F, 0, 1, 0); this.armour.hoverStart = 0.0F; for (int i = 0; i < 4; i++) { if (tileEntityWashingMachine.getStackInSlot(i) != null) { double zOffset = getOffsetZ(metadata, i); armour.setEntityItemStack(tileEntityWashingMachine.getStackInSlot(i)); GL11.glRotated(tileEntityWashingMachine.progress * 5, 0, 0, 1); Minecraft.getMinecraft().getRenderManager().renderEntityWithPosYaw(armour, 0.0, -0.35D, zOffset, 0.0F, 0.0F); } } GL11.glPopMatrix(); } public double getOffsetZ(int metadata, int slot) { switch (slot) { case 0: return -0.2; case 1: return -0.1; case 2: return 0.0; case 3: return 0.1; } return 0; } }