Java tutorial
/** * MrCrayfish's Furniture Mod * Copyright (C) 2014 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.gui; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.GL11; import com.mrcrayfish.furniture.gui.containers.ContainerWashingMachine; import com.mrcrayfish.furniture.network.PacketHandler; import com.mrcrayfish.furniture.network.message.MessageWashingMachine; import com.mrcrayfish.furniture.tileentity.TileEntityWashingMachine; public class GuiWashingMachine extends GuiContainer { private static final ResourceLocation gui = new ResourceLocation("cfm:textures/gui/washingmachine.png"); private TileEntityWashingMachine tileEntityWashingMachine; private GuiButton button_start; public GuiWashingMachine(InventoryPlayer inventoryPlayer, TileEntityWashingMachine tileEntityWashingMachine) { super(new ContainerWashingMachine(inventoryPlayer, tileEntityWashingMachine)); this.tileEntityWashingMachine = tileEntityWashingMachine; this.xSize = 176; this.ySize = 228; } @Override public void initGui() { super.initGui(); Keyboard.enableRepeatEvents(false); buttonList.clear(); int posX = width / 2; int posY = height / 2; button_start = new GuiButton(0, posX - 35, posY - 109, 32, 20, "Start"); buttonList.add(button_start); } @Override protected void actionPerformed(GuiButton guibutton) { if (!guibutton.enabled) { return; } if (guibutton.id == 0) { if (!tileEntityWashingMachine.isWashing()) { PacketHandler.INSTANCE.sendToServer(new MessageWashingMachine(0, tileEntityWashingMachine.getPos().getX(), tileEntityWashingMachine.getPos().getY(), tileEntityWashingMachine.getPos().getZ())); } else { PacketHandler.INSTANCE.sendToServer(new MessageWashingMachine(1, tileEntityWashingMachine.getPos().getX(), tileEntityWashingMachine.getPos().getY(), tileEntityWashingMachine.getPos().getZ())); } } } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { this.fontRendererObj.drawString("Inventory", 8, 135, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float f, int i, int j) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(gui); int l = (width - xSize) / 2; int i1 = (height - ySize) / 2; this.drawTexturedModalRect(l, i1, 0, 0, xSize, ySize); if (tileEntityWashingMachine.isWashing()) { int superMode = tileEntityWashingMachine.superMode ? 20 : 50; int percent = (tileEntityWashingMachine.progress % superMode) * 73 / superMode; drawTexturedModalRect((l + 34), (i1 + 104) - percent, 176, 73 - percent, 16, percent); } int percent = tileEntityWashingMachine.timeRemaining * 73 / 5000; int superMode = tileEntityWashingMachine.superMode ? 20 : 0; drawTexturedModalRect((l + 129), (i1 + 103) - percent, 192 + superMode, 0, 10, percent); drawTexturedModalRect((l + 129), (i1 + 30), 202, 0, 10, 73); if (tileEntityWashingMachine.isWashing()) { button_start.displayString = "Stop"; drawColour(l + 37, i1 + 9, 11, 11, 49475); } else { button_start.displayString = "Start"; drawColour(l + 37, i1 + 9, 11, 11, 16711680); } } public void drawColour(int x, int y, int width, int height, int par4) { WorldRenderer renderer = Tessellator.getInstance().getWorldRenderer(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); renderer.startDrawingQuads(); renderer.setColorOpaque_I(par4); renderer.addVertex(x, y, 0.0D); renderer.addVertex(x, y + height, 0.0D); renderer.addVertex(x + width, y + height, 0.0D); renderer.addVertex(x + width, y, 0.0D); Tessellator.getInstance().draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); } }