Java tutorial
/** * Copyright (c) 22/Feb/2015 Davide Cossu & Matthew Albrecht. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 3 of the License, or (at your option) any * later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, see <http://www.gnu.org/licenses>. */ package com.minestellar.core.render.item; import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import com.minestellar.core.blocks.tile.TileEntityGasSink; public class GasSinkItemRender implements IItemRenderer { @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case EQUIPPED_FIRST_PERSON: GL11.glPushMatrix(); GL11.glTranslated(0, 0.25, 0); TileEntityRendererDispatcher.instance.renderTileEntityAt(new TileEntityGasSink(), 0.0D, 0.0D, 0.0D, 0.0F); GL11.glTranslated(0, -0.25, 0); GL11.glPopMatrix(); break; case INVENTORY: GL11.glPushMatrix(); GL11.glTranslated(0, -0.1255, 0); TileEntityRendererDispatcher.instance.renderTileEntityAt(new TileEntityGasSink(), 0.0D, 0.0D, 0.0D, 0.0F); GL11.glTranslated(0, 0.1255, 0); GL11.glPopMatrix(); break; case ENTITY: GL11.glPushMatrix(); GL11.glTranslated(-0.5, 0, -0.5); TileEntityRendererDispatcher.instance.renderTileEntityAt(new TileEntityGasSink(), 0.0D, 0.0D, 0.0D, 0.0F); GL11.glTranslated(0.5, 0, 0.5); GL11.glPopMatrix(); default: break; } } }