Java tutorial
package com.mikesilversides.mod1.ServerTest; /* * Copyright 2012 The Netty Project * * The Netty Project licenses this file to you under the Apache License, * version 2.0 (the "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ //package io.netty.example.echo; import io.netty.buffer.ByteBuf; import io.netty.buffer.Unpooled; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelInboundHandlerAdapter; import net.minecraftforge.fml.common.network.ByteBufUtils; /** * Handler implementation for the echo client. It initiates the ping-pong * traffic between the echo client and server by sending the first message to * the server. */ public class EchoClientHandler extends ChannelInboundHandlerAdapter { private final ByteBuf firstMessage; /** * Creates a client-side handler. */ public EchoClientHandler() { firstMessage = Unpooled.buffer(EchoClient.SIZE); // for (int i = 0; i < firstMessage.capacity(); i ++) { // firstMessage.writeByte((byte) i); // // } String s = new String("Echo test string"); ByteBufUtils.writeUTF8String(firstMessage, s); System.out.println("msg to send = " + s); } @Override public void channelActive(ChannelHandlerContext ctx) { ctx.writeAndFlush(firstMessage); } @Override public void channelRead(ChannelHandlerContext ctx, Object msg) { //ctx.write(msg); ByteBuf in = (ByteBuf) msg; System.out.println("returned msg = " + in.toString(io.netty.util.CharsetUtil.UTF_8)); in.release(); } @Override public void channelReadComplete(ChannelHandlerContext ctx) { //ctx.flush(); // this was needed because of the write //do I need a flush() on a read?? //maybe try the following. nope, still hung, back to using close //ctx.fireChannelReadComplete(); ctx.close(); // close after reading back. //Mike: without the close it hung during startup after getting the reply } @Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) { // Close the connection when an exception is raised. cause.printStackTrace(); ctx.close(); } }