com.microsoft.Malmo.MissionHandlers.ObservationFromServer.java Source code

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// --------------------------------------------------------------------------------------------------
//  Copyright (c) 2016 Microsoft Corporation
//  
//  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
//  associated documentation files (the "Software"), to deal in the Software without restriction,
//  including without limitation the rights to use, copy, modify, merge, publish, distribute,
//  sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
//  furnished to do so, subject to the following conditions:
//  
//  The above copyright notice and this permission notice shall be included in all copies or
//  substantial portions of the Software.
//  
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
//  NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
//  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
//  DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// --------------------------------------------------------------------------------------------------

package com.microsoft.Malmo.MissionHandlers;

import io.netty.buffer.ByteBuf;

import java.util.HashMap;
import java.util.Map;

import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.util.IThreadListener;
import net.minecraft.world.WorldServer;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;

import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import com.microsoft.Malmo.MalmoMod;
import com.microsoft.Malmo.MalmoMod.MalmoMessageType;
import com.microsoft.Malmo.MalmoMod.IMalmoMessageListener;
import com.microsoft.Malmo.MissionHandlerInterfaces.IObservationProducer;
import com.microsoft.Malmo.Schemas.MissionInit;

/** Starting-point for observation producers that need to deal with extracting information from the server.<br>
 * It's hard to wrap this stuff cleanly, since the code which actually creates the JSON needs to be executed on the server, and may not
 * have any access to the rest of the code...
 *
 * To use:
 * a) Extend ObservationFromServer. (Make createObservationRequestMessage() return an instance of the object described in step b.)
 * b) Extend ObservationRequestMessage and implement the persist/restore methods to encode the context needed for the observations (eg size of grid to be returned, etc).
 * c) Extend ObservationRequestMessageHandler.
 *       - Make sure it implements IMessageHandler<yourRequestMessage, IMessage>
 *       - Make sure it calls processMessage() in the onMessage() method
 *       - Put your actual JSON production code in the buildJson() method
 * d) Add a call to register the message in MalmoMod.preInit()
 *       eg: network.registerMessage(yourClass.yourMessageHandler.class, yourClass.yourMessage.class, 1, Side.SERVER);
 * e) Make sure prepare() and cleanup() call super.prepare() and super.cleanup()
 */

public abstract class ObservationFromServer extends HandlerBase
        implements IMalmoMessageListener, IObservationProducer {
    private String latestJsonStats = "";
    private boolean missionIsRunning = false;

    ObservationFromServer() {
        // Register for client ticks so we can keep requesting stats.
        FMLCommonHandler.instance().bus().register(this);
    }

    @SubscribeEvent
    public void onClientTick(TickEvent.ClientTickEvent ev) {
        if (this.missionIsRunning) {
            // Use the client tick to fire messages to the server to request up-to-date stats.
            // We can then use those stats to fire back to the agent in writeObservationsToJSON.
            ObservationRequestMessage message = createObservationRequestMessage();
            // To make sure only the intended listener receives this message, set the id now:
            message.id = System.identityHashCode(this);
            MalmoMod.network.sendToServer(message);
        }
    }

    @Override
    public void prepare(MissionInit missionInit) {
        this.missionIsRunning = true; // Will start us asking the server for stats.
        MalmoMod.MalmoMessageHandler.registerForMessage(this, MalmoMessageType.SERVER_OBSERVATIONSREADY);
    }

    @Override
    public void cleanup() {
        this.missionIsRunning = false; // Stop asking for stats.
        MalmoMod.MalmoMessageHandler.deregisterForMessage(this, MalmoMessageType.SERVER_OBSERVATIONSREADY);
    }

    @Override
    public void writeObservationsToJSON(JsonObject json, MissionInit missionInit) {
        String jsonstring = "";
        synchronized (this.latestJsonStats) {
            jsonstring = this.latestJsonStats;
        }
        if (jsonstring.length() > 2) // "{}" is the empty JSON string.
        {
            // Parse the string into json:
            JsonParser parser = new JsonParser();
            JsonElement root = parser.parse(jsonstring);
            // Now copy the children of root into the provided json object:
            if (root.isJsonObject()) {
                JsonObject rootObj = root.getAsJsonObject();
                for (Map.Entry<String, JsonElement> entry : rootObj.entrySet()) {
                    json.add(entry.getKey(), entry.getValue());
                }
            }
        }
    }

    @Override
    public void onMessage(MalmoMessageType messageType, Map<String, String> data) {
        if (data != null) {
            synchronized (this.latestJsonStats) {
                this.latestJsonStats = data.get("json");
                if (this.latestJsonStats == null) // Shouldn't happen, but if it does
                    this.latestJsonStats = ""; // we don't want to allow a null value.
                onReturnedData(data);
            }
        }
    }

    /** Override this to act on any extra data returned by the server.<br>
     * @param data
     */
    protected void onReturnedData(Map<String, String> data) {
    }

    public abstract ObservationRequestMessage createObservationRequestMessage();

    /** Tiny message class for requesting observational data from the server.<br>
     * Contains just an id string, used to map the request to the object which can fulfil it.
     * Subclasses of ObservationFromServer should subclass this to include all the state which is required to process their request.
     */
    public abstract static class ObservationRequestMessage implements IMessage {
        /** Identifier of the listener that will be responding to this request.*/
        private int id = 0;

        public ObservationRequestMessage() {
        }

        public ObservationRequestMessage(int id) {
            this.id = id;
        }

        @Override
        public final void fromBytes(ByteBuf buf) {

            this.id = buf.readInt();
            restoreState(buf);
        }

        @Override
        public final void toBytes(ByteBuf buf) {
            // Subclasses MUST call this
            buf.writeInt(this.id);
            persistState(buf);
        }

        abstract void restoreState(ByteBuf buf);

        abstract void persistState(ByteBuf buf);

        /** Override this if you want to return some extra data back to the client thread.<br>
         * Any objects created MUST be serialisable, as they are returned by serialising/deserialising the map.
         */
        public void addReturnData(Map<String, String> returnData) {
        }
    }

    /** Simple handler to process the request message.<br>
     * REMEMBER that all this code exists on the server-side (it might not even have been compiled on the client side).
     * Any state required must be passed through the message.
     */
    public abstract static class ObservationRequestMessageHandler {
        public ObservationRequestMessageHandler() {
        }

        /** IMPORTANT: Call this from the onMessage method in the subclass. */
        public IMessage processMessage(final ObservationRequestMessage message, final MessageContext ctx) {
            IThreadListener mainThread = (WorldServer) ctx.getServerHandler().playerEntity.worldObj;
            mainThread.addScheduledTask(new Runnable() {
                @Override
                public void run() {
                    EntityPlayerMP player = ctx.getServerHandler().playerEntity;
                    JsonObject json = new JsonObject();
                    buildJson(json, player, message, ctx);
                    // Send this message back again now we've filled in the json stats.
                    Map<String, String> returnData = new HashMap<String, String>();
                    returnData.put("json", json.toString());
                    message.addReturnData(returnData);
                    MalmoMod.network.sendTo(new MalmoMod.MalmoMessage(MalmoMessageType.SERVER_OBSERVATIONSREADY,
                            message.id, returnData), player);
                }
            });
            return null; // no response in this case
        }

        /** Build the JSON observation that has been requested by the message.
         */
        abstract void buildJson(JsonObject json, EntityPlayerMP player, ObservationRequestMessage message,
                MessageContext ctx);
    }
}