Java tutorial
// -------------------------------------------------------------------------------------------------- // Copyright (c) 2016 Microsoft Corporation // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // -------------------------------------------------------------------------------------------------- package com.microsoft.Malmo.MissionHandlers; import static org.lwjgl.opengl.GL11.GL_RED; import static org.lwjgl.opengl.GL11.GL_UNSIGNED_BYTE; import java.nio.ByteBuffer; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.shader.Framebuffer; import net.minecraftforge.common.MinecraftForge; import org.lwjgl.opengl.GL11; import com.microsoft.Malmo.MissionHandlerInterfaces.IVideoProducer; import com.microsoft.Malmo.Schemas.LuminanceProducer; import com.microsoft.Malmo.Schemas.MissionInit; import com.microsoft.Malmo.Utils.TextureHelper; public class LuminanceProducerImplementation extends HandlerBase implements IVideoProducer { private LuminanceProducer lumParams; private Framebuffer fbo; static private int shaderID = -1; @Override public boolean parseParameters(Object params) { MinecraftForge.EVENT_BUS.register(this); if (params == null || !(params instanceof LuminanceProducer)) return false; this.lumParams = (LuminanceProducer) params; if (shaderID == -1) shaderID = TextureHelper.createProgram("lum"); return true; } @Override public VideoType getVideoType() { return VideoType.LUMINANCE; } @Override public int getWidth() { return this.lumParams.getWidth(); } @Override public int getHeight() { return this.lumParams.getHeight(); } public int getRequiredBufferSize() { return this.getWidth() * this.getHeight(); } @Override public void getFrame(MissionInit missionInit, ByteBuffer buffer) { final int width = getWidth(); final int height = getHeight(); // Render the Minecraft frame into our own FBO, at the desired size: OpenGlHelper.glUseProgram(shaderID); this.fbo.bindFramebuffer(true); Minecraft.getMinecraft().getFramebuffer().framebufferRenderExt(width, height, true); GlStateManager.bindTexture(this.fbo.framebufferTexture); GL11.glGetTexImage(GL11.GL_TEXTURE_2D, 0, GL_RED, GL_UNSIGNED_BYTE, buffer); this.fbo.unbindFramebuffer(); OpenGlHelper.glUseProgram(0); } @Override public void prepare(MissionInit missionInit) { this.fbo = new Framebuffer(this.getWidth(), this.getHeight(), true); } @Override public void cleanup() { this.fbo.deleteFramebuffer(); // Must do this or we leak resources. } }