Java tutorial
/* * Copyright 2015 Michael Curtis * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.mcprog.ragnar.screens; import com.badlogic.gdx.ScreenAdapter; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.mcprog.ragnar.Ragnar; import com.mcprog.ragnar.lib.Constants; public class ScreenDrawable extends ScreenAdapter { protected Ragnar game; protected SpriteBatch batch; protected OrthographicCamera camera; protected SpriteBatch fontBatch; protected OrthographicCamera fontCamera; /** * Constructor instantiates protected fields * @param game: non-static game instance assigned to a protected field */ public ScreenDrawable(Ragnar game) { this.game = game; batch = new SpriteBatch(); camera = new OrthographicCamera(); fontBatch = new SpriteBatch(); fontCamera = new OrthographicCamera(); } @Override public void resize(int width, int height) { fontCamera.viewportWidth = Constants.FONT_WIDTH; fontCamera.viewportHeight = Constants.FONT_HEIGHT; fontCamera.update(); camera.viewportWidth = Constants.SCALED_WIDTH; camera.viewportHeight = Constants.SCALED_HEIGHT; camera.update(); } @Override public void render(float delta) { Ragnar.debugger.handleInput(game); } }