com.lothrazar.cyclicmagic.item.cyclicwand.GuiWandInventory.java Source code

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/*******************************************************************************
 * The MIT License (MIT)
 * 
 * Copyright (C) 2014-2018 Sam Bassett (aka Lothrazar)
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 ******************************************************************************/
package com.lothrazar.cyclicmagic.item.cyclicwand;

import org.lwjgl.opengl.GL11;
import com.lothrazar.cyclicmagic.gui.container.GuiBaseContainer;
import com.lothrazar.cyclicmagic.util.Const;
import com.lothrazar.cyclicmagic.util.UtilSpellCaster;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;

public class GuiWandInventory extends GuiBaseContainer {

    private final InventoryWand inventory;
    private static final ResourceLocation BACKGROUND = new ResourceLocation(Const.MODID,
            "textures/gui/inventory_wand.png"); // 176x156
    private static final ResourceLocation SLOT_CURRENT = new ResourceLocation(Const.MODID,
            "textures/gui/slot_current.png");
    // slot number, as i '3/9'
    int id = 777;
    final int padding = Const.PAD / 2;
    ContainerWand container;
    private EntityPlayer player;

    public GuiWandInventory(ContainerWand containerItem, ItemStack wand) {
        super(containerItem);
        this.inventory = containerItem.inventory;
        this.container = containerItem;
        this.player = inventory.getPlayer();
    }

    @Override
    public void initGui() {
        super.initGui();
        int y = this.guiTop + padding;
        int x = this.guiLeft + 5;
        int width = 20;
        width = 50;
        ButtonBuildToggle btn = new ButtonBuildToggle(player, id, x, y, width);
        this.addButton(btn);
        x += width + padding;
        ButtonWandReset b = new ButtonWandReset(player, id, x, y, width);
        if (ItemCyclicWand.BuildType.getSlot(UtilSpellCaster.getPlayerWandIfHeld(player)) == 0) {
            b.enabled = false;
        }
        this.addButton(b);
    }

    @Override
    public void drawScreen(int mouseX, int mouseY, float partialTicks) {
        super.drawScreen(mouseX, mouseY, partialTicks);
        int guiLeft = (this.width - 176) / 2;
        int guiTop = (this.height - 166) / 2;
        GlStateManager.color(1F, 1F, 1F);
        GlStateManager.pushMatrix();
        GlStateManager.disableLighting();
        int active = ItemCyclicWand.BuildType.getSlot(UtilSpellCaster.getPlayerWandIfHeld(player));
        for (Slot s : this.container.inventorySlots) {
            if (active == s.getSlotIndex()) {
                Minecraft.getMinecraft().renderEngine.bindTexture(SLOT_CURRENT);
                this.drawTexturedModalRect(guiLeft + s.xPos, guiTop + s.yPos, 0, 0, 16, 16);
                break;
            }
        }
        GlStateManager.popMatrix();
    }

    @Override
    public void onGuiClosed() {
        inventory.closeInventory(inventory.getPlayer());
        super.onGuiClosed();
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) {
        this.drawDefaultBackground();//dim the background as normal
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.getTextureManager().bindTexture(getBackground());
        this.drawTexturedModalRect((this.width - this.xSize) / 2, (this.height - this.ySize) / 2, 0, 0, this.xSize,
                this.ySize);
    }

    public ResourceLocation getBackground() {
        return BACKGROUND;
    }
}