Java tutorial
/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jmobius.gameserver.network.telnet; import io.netty.channel.ChannelInitializer; import io.netty.channel.ChannelPipeline; import io.netty.channel.socket.SocketChannel; import io.netty.handler.codec.DelimiterBasedFrameDecoder; import io.netty.handler.codec.Delimiters; import io.netty.handler.codec.string.StringDecoder; import io.netty.handler.codec.string.StringEncoder; /** * @author UnAfraid */ public class TelnetServerInitializer extends ChannelInitializer<SocketChannel> { private static final StringEncoder ENCODER = new StringEncoder(); private static final StringDecoder DECODER = new StringDecoder(); private static final TelnetServerHandler HANDLER = new TelnetServerHandler(); @Override public void initChannel(SocketChannel ch) { final ChannelPipeline pipeline = ch.pipeline(); // Add the text line codec combination first, pipeline.addLast(new DelimiterBasedFrameDecoder(8192, Delimiters.lineDelimiter())); pipeline.addLast(DECODER); pipeline.addLast(ENCODER); pipeline.addLast(HANDLER); } }