Java tutorial
/* * Copyright (c) 2013 David Rubio * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.kodehawa.newgui; import net.minecraft.src.GuiButton; import net.minecraft.src.GuiScreen; import net.minecraft.src.ResourceLocation; import org.lwjgl.opengl.GL11; import com.kodehawa.CheatPack; public class GuiExperience extends GuiScreen { private GuiScreen parentScreen; private static GuiValueField level; private static GuiValueField percentage; //private static GuiValueField score; private static final int xSize = 218; private static final int ySize = 124; protected static final ResourceLocation field_CP2_oi = new ResourceLocation("/CP2/resources/guiexperience.png"); public GuiExperience(GuiScreen guiscreen) { parentScreen = guiscreen; } /** * Adds the buttons (and other controls) to the screen in question. */ public void initGui() { int i = (width - 218) / 2; int j = (height - 124) / 2; buttonList.add(new GuiButton(200, i + 9, j + 94, CheatPack.translate("GuiExperience.ButtonSet"))); level = new GuiValueField(new IntBuilder(CheatPack.coreBase.getPlayer().experienceLevel), fontRenderer, i + 9, j + 9, 200, 20); percentage = new GuiValueField(new FloatBuilder(CheatPack.coreBase.getPlayer().experience), fontRenderer, i + 9, j + 35, 200, 20); //score = new GuiValueField(new IntBuilder((int) CheatPack.coreBase.getPlayer().experience), fontRenderer, i + 9, j + 61, 200, 20); } /** * Draws the screen and all the components in it. */ public void drawScreen(int i, int j, float f) { drawDefaultBackground(); mc.func_110434_K().func_110577_a(field_CP2_oi); //mc.renderEngine.bindTexture("/CP2/resources/guiexperience.png"); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); int l = (width - 218) / 2; int i1 = (height - 124) / 2; drawTexturedModalRect(l, i1, 0, 0, 218, 124); level.drawScreen(i, j, f); percentage.drawScreen(i, j, f); drawCenteredString(fontRenderer, CheatPack.translate("GuiExperience.LabelTitle"), width / 2, 20, 0xffffff); drawCenteredString(fontRenderer, CheatPack.translate("GuiExperience.LabelLevel"), width / 2, i1 + 9 + 5, 0xffffff); drawCenteredString(fontRenderer, CheatPack.translate("GuiExperience.LabelPercentage"), width / 2, i1 + 35 + 5, 0xffffff); super.drawScreen(i, j, f); } /** * Returns true if this GUI should pause the game when it is displayed in single-player */ public boolean doesGuiPauseGame() { return CheatPack.pausegame; } /** * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). */ public void keyTyped(char c, int i) { if (!CheatPack.escapeGui(mc, i, parentScreen)) { super.keyTyped(c, i); level.keyTyped(c, i); percentage.keyTyped(c, i); //score.keyTyped(c, i); if (i == CheatPack.setKey) { mc.sndManager.playSoundFX("random.click", 1.0F, 1.0F); applyChanges(); } } } /** * Called when the mouse is clicked. */ public void mouseClicked(int i, int j, int k) { super.mouseClicked(i, j, k); level.mouseClicked(i, j, k); percentage.mouseClicked(i, j, k); } /** * Called from the main game loop to update the screen. */ public void updateScreen() { level.updateScreen(); percentage.updateScreen(); } /** * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e). */ protected void actionPerformed(GuiButton guibutton) { if (guibutton.id == 200) { applyChanges(); } } private void applyChanges() { //CheatPack.getBase(mc).setExperience(mc.thePlayer, level.toInt(), percentage.toFloat(), getEventButton()); } }