com.kaijin.AdvPowerMan.GuiStorageMonitor.java Source code

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Here is the source code for com.kaijin.AdvPowerMan.GuiStorageMonitor.java

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/*******************************************************************************
 * Copyright (c) 2012-2013 Yancarlo Ramsey and CJ Bowman
 * Licensed as open source with restrictions. Please see attached LICENSE.txt.
 ******************************************************************************/
package com.kaijin.AdvPowerMan;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class GuiStorageMonitor extends GuiContainer {
    IInventory playerInventory;
    public TEStorageMonitor tile;
    private CButton buttons[] = new CButton[8];

    private int xLoc;
    private int yLoc;

    private static final String DISPLAYSTRINGS[] = { "-10", "-1", "+1", "+10" };
    private static final int HORIZONTALOFFSETS[] = { -57, -33, 25, 49 };
    private static final int RED = 0xFF5555;
    private static final int GREEN = 0x55FF55;
    private static final int REDGLOW = Utils.multiplyColorComponents(RED, 0.16F);
    private static final int GREENGLOW = Utils.multiplyColorComponents(GREEN, 0.16F);

    public GuiStorageMonitor(InventoryPlayer player, TEStorageMonitor tileentity) {
        super(new ContainerStorageMonitor(player, tileentity));
        tile = tileentity;
        xSize = 176; // The X size of the GUI window in pixels.
        ySize = 190; // The Y size of the GUI window in pixels.

        //Button definition - mouse over CButton for details
        for (int i = 0; i < buttons.length; i++) {
            //16777120 old highlight color code, saved here for reference
            buttons[i] = new CButton(i, 0, 0, 24, 13, 1, 192, 1, 207, DISPLAYSTRINGS[i % 4], 4210752, 0xFFFFAF,
                    Info.GUI_TEX_STORAGE_MONITOR);
        }
    }

    @Override
    public void initGui() {
        super.initGui(); // Don't forget this or MC will crash

        // Upper left corner of GUI panel
        xLoc = (width - xSize) / 2; // Half the difference between screen width and GUI width
        yLoc = (height - ySize) / 2; // Half the difference between screen height and GUI height

        // Reposition buttons
        for (int i = 0; i < 8; i++) {
            buttons[i].xPosition = width / 2 + HORIZONTALOFFSETS[i % 4];
            buttons[i].yPosition = yLoc + 60 + 29 * (i / 4);
        }
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float var1, int mouseX, int mouseY) {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        mc.renderEngine
                .func_110577_a(new ResourceLocation(Info.TITLE_PACKED.toLowerCase(), Info.GUI_TEX_STORAGE_MONITOR));

        // Draw GUI background
        drawTexturedModalRect(xLoc, yLoc, 0, 0, xSize, ySize);

        // Draw energy meter
        if (tile.energyStored > 0) {
            // Which color energy meter should be used?
            final int offset = tile.isPowering ? 12 : 0;

            // Make each box light up all at once like a LED instead of gradually using barLength = this.tile.gaugeEnergyScaled(66); 
            int barLength = 5 * tile.gaugeEnergyScaled(13);
            if (barLength > 0)
                barLength++;

            drawTexturedModalRect(xLoc + 10, yLoc + 100 - barLength, 176 + offset, 66 - barLength, 12, barLength);
        }

        // Draw title text
        Utils.drawCenteredText(fontRenderer, I18n.func_135053_a(tile.getInvName()), xLoc + 96, yLoc + 12, 4210752);

        if (tile.energyCapacity <= 0) {
            // Error message: No card or storage unit not found
            Utils.drawCenteredGlowingText(fontRenderer, I18n.func_135053_a(Info.KEY_MONITOR_INVALID), xLoc + 96,
                    yLoc + 35, RED, REDGLOW);
        } else {
            // Draw right-aligned current energy number
            Utils.drawRightAlignedGlowingText(fontRenderer, Integer.toString(tile.energyStored), xLoc + 90,
                    yLoc + 35, GREEN, GREENGLOW);

            // Draw separator and left-aligned max energy number
            Utils.drawGlowingText(fontRenderer, " / " + Integer.toString(tile.energyCapacity), xLoc + 90, yLoc + 35,
                    GREEN, GREENGLOW);

            // Test strings
            //Utils.drawCenteredGlowingText(fontRenderer, " / ", xLoc + 96, yLoc + 35, 0x55FF55, glowFactor);
            //Utils.drawRightAlignedGlowingText(fontRenderer, "123456789", xLoc + 90, yLoc + 35, 0x55FF55, 0.15F);
            //Utils.drawGlowingText(fontRenderer, " / 123456789", xLoc + 90, yLoc + 35, 0x55FF55, 0.15F);
        }

        // Draw control section labels and readouts
        Utils.drawCenteredText(fontRenderer, I18n.func_135053_a(Info.KEY_MONITOR_UPPER), xLoc + 96, yLoc + 49,
                0xB00000);
        Utils.drawRightAlignedGlowingText(fontRenderer, Integer.toString(tile.upperBoundary) + "%", xLoc + 109,
                yLoc + 63, GREEN, GREENGLOW);

        Utils.drawCenteredText(fontRenderer, I18n.func_135053_a(Info.KEY_MONITOR_LOWER), xLoc + 96, yLoc + 78,
                0xB00000);
        Utils.drawRightAlignedGlowingText(fontRenderer, Integer.toString(tile.lowerBoundary) + "%", xLoc + 109,
                yLoc + 92, GREEN, GREENGLOW);

        for (CButton button : /* Who's got the */ buttons) {
            // Draw ALL of the things?! :o
            button.drawButton(mc, mouseX, mouseY);
        }
    }

    @Override
    protected void mouseClicked(int par1, int par2, int par3) {
        if (par3 == 0) // On a left click,
        {
            for (CButton b : buttons) // For each item in buttons,
            {
                if (b.enabled && b.mousePressed(this.mc, par1, par2)) // if it's enabled and was under the pointer,
                {
                    mc.sndManager.playSoundFX("random.click", 1.0F, 1.0F); // provide audio feedback,
                    tile.sendGuiButton(b.id); // and inform the server of the button click.
                }
            }
        }
        super.mouseClicked(par1, par2, par3); // Finally, do all that other normal stuff. 
    }
}