Java tutorial
/******************************************************************************* * Copyright (c) 2012-2013 Yancarlo Ramsey and CJ Bowman * Licensed as open source with restrictions. Please see attached LICENSE.txt. ******************************************************************************/ package com.kaijin.AdvPowerMan.gui; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.resources.I18n; import net.minecraft.inventory.IInventory; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import com.kaijin.AdvPowerMan.Info; import com.kaijin.AdvPowerMan.Utils; import com.kaijin.AdvPowerMan.containers.ContainerAdvEmitter; import com.kaijin.AdvPowerMan.tileentities.TEAdvEmitter; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class GuiAdvEmitter extends GuiContainer { IInventory playerInventory; public TEAdvEmitter tile; private CButton buttons[] = new CButton[16]; private int xLoc; private int yLoc; private static final String displayStrings[] = { "+1", "+10", "+64", "x2", "-1", "-10", "-64", "/2" }; private static final int GREEN = 0x55FF55; private static final int GREENGLOW = Utils.multiplyColorComponents(GREEN, 0.16F); public GuiAdvEmitter(TEAdvEmitter tileentity) { super(new ContainerAdvEmitter(tileentity)); tile = tileentity; xSize = 176; // The X size of the GUI window in pixels. ySize = 110; // The Y size of the GUI window in pixels. // Button definition - mouse over CButton for details for (int i = 0; i < buttons.length; i++) { // 16777120 old highlight color code, saved here for reference buttons[i] = new CButton(i, 0, 0, 24, 13, 1, 192, 1, 207, displayStrings[i % 8], 4210752, 16777120, Info.GUI_TEX_EMITTER); } } @Override public void initGui() { super.initGui(); // Don't forget this or MC will crash // Upper left corner of GUI panel xLoc = (width - xSize) / 2; // Half the difference between screen width // and GUI width yLoc = (height - ySize) / 2; // Half the difference between screen // height and GUI height for (int i = 0; i < 16; i++) { buttons[i].xPosition = xLoc + 8 + 24 * (i % 4); buttons[i].yPosition = yLoc + 33 + 13 * (i / 4) + 17 * (i / 8); } } @Override protected void drawGuiContainerBackgroundLayer(float var1, int mouseX, int mouseY) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); mc.renderEngine.bindTexture(new ResourceLocation(Info.TITLE_PACKED.toLowerCase(), Info.GUI_TEX_EMITTER)); // Draw GUI background graphic drawTexturedModalRect(xLoc, yLoc, 0, 0, xSize, ySize); // Draw title text Utils.drawCenteredText(fontRendererObj, I18n.format(tile.getInvName()), width / 2, yLoc + 7, 4210752); // Packet size section text Utils.drawCenteredText(fontRendererObj, I18n.format(Info.KEY_EMITTER_PACKET), width / 2, yLoc + 21, 0xB00000); Utils.drawRightAlignedGlowingText(fontRendererObj, Integer.toString(tile.packetSize), xLoc + 146, yLoc + 49, GREEN, GREENGLOW); fontRendererObj.drawString(Info.AE_PACKET_RANGE, xLoc + 110, yLoc + 35, 4210752); fontRendererObj.drawString(I18n.format(Info.KEY_EU), xLoc + 152, yLoc + 49, 4210752); // Output rate section text Utils.drawCenteredText(fontRendererObj, I18n.format(Info.KEY_EMITTER_OUTPUT), width / 2, yLoc + 64, 0xB00000); Utils.drawRightAlignedGlowingText(fontRendererObj, Integer.toString(tile.outputRate), xLoc + 146, yLoc + 92, GREEN, GREENGLOW); fontRendererObj.drawString(Info.AE_OUTPUT_RANGE, xLoc + 110, yLoc + 78, 4210752); fontRendererObj.drawString(I18n.format(Info.KEY_EU), xLoc + 152, yLoc + 92, 4210752); // Buttons MUST be drawn after other texture stuff or it will not draw // the battery meter correctly for (CButton button : buttons) { button.drawButton(mc, mouseX, mouseY); } } @Override protected void mouseClicked(int par1, int par2, int par3) { if (par3 == 0) // On a left click, { for (CButton b : buttons) // For each item in buttons, { if (b.enabled && b.mousePressed(this.mc, par1, par2)) // if it's // enabled // and // was // under // the // pointer, { // mc.sndManager.playSoundFX("random.click", 1.0F, 1.0F); // // provide audio feedback, tile.sendGuiButton(b.id); // and inform the server of the // button click. } } } super.mouseClicked(par1, par2, par3); // Finally, do all that other // normal stuff. } }