Java tutorial
// // $Id: BGlComponent.java,v 1.5 2007/05/08 22:13:48 vivaldi Exp $ // // BUI - a user interface library for the JME 3D engine // Copyright (C) 2005, Michael Bayne, All Rights Reserved // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.jmex.bui; import com.jme.renderer.Renderer; import org.lwjgl.opengl.GL11; /** * This class sets up a BComponent to be a GL component. You extend this class then create the renderGl method insert * your OpenGL (LWJGL) code into this method and add the class to your window bake at 350 for 10 minutes and run... your * OpenGL code should appear as expected * * @author timo aka vivaldi * @since 27Apr07 */ public class BGlComponent extends BComponent { @Override public void renderComponent(final Renderer renderer) { super.renderComponent(renderer); GL11.glPushMatrix(); BComponent.applyDefaultStates(); GL11.glScalef(_width, _height, 0); renderGl(); GL11.glPopMatrix(); } public void renderGl() { } }