com.jdom.axis.and.allies.view.AxisAndAlliesApplication.java Source code

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Here is the source code for com.jdom.axis.and.allies.view.AxisAndAlliesApplication.java

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/** 
 *  Copyright (C) 2012  Just Do One More
 *  
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.jdom.axis.and.allies.view;

import java.io.IOException;
import java.io.InputStream;

import org.apache.commons.io.IOUtils;

import android.app.Application;
import android.content.SharedPreferences;
import android.content.SharedPreferences.Editor;

import com.jdom.axis.and.allies.model.Game;
import com.jdom.axis.and.allies.model.GameModel;
import com.jdom.axis.and.allies.model.GameModelImpl;
import com.jdom.axis.and.allies.model.GameSerializer;
import com.jdom.logging.android.AndroidLoggerFactory;
import com.jdom.logging.api.LogFactory;
import com.jdom.logging.api.Logger;

public final class AxisAndAlliesApplication extends Application {
    private static final Logger log;
    static {
        LogFactory.setFactory(AndroidLoggerFactory.class);
        log = LogFactory.getLogger(AxisAndAlliesApplication.class);
    }

    private final String SAVED_STATE_KEY = "state";

    private final GameSerializer gameSerializer = new GameSerializer();

    private GameModel gameModel;

    @Override
    public void onCreate() {
        super.onCreate();

        SharedPreferences preferences = getSharedPreferences(SAVED_STATE_KEY, MODE_PRIVATE);

        String serializedGame = null;
        if (preferences != null) {
            serializedGame = preferences.getString(SAVED_STATE_KEY, null);
        }

        String serializedOriginal = null;
        InputStream rawRes = null;
        try {
            rawRes = getResources().openRawResource(R.raw.aa_1942);
            serializedOriginal = IOUtils.toString(rawRes);
        } catch (IOException e) {
            e.printStackTrace();
        } finally {
            IOUtils.closeQuietly(rawRes);
        }

        if (serializedGame == null) {
            serializedGame = serializedOriginal;
        }

        Game game = gameSerializer.deserialize(serializedGame);

        AndroidStrategy strategy = new AndroidStrategy(this);
        gameModel = new GameModelImpl(game, strategy, serializedOriginal);
        // gameModel.setGame(game);
    }

    public void saveGame() {
        SharedPreferences preferences = getSharedPreferences(SAVED_STATE_KEY, MODE_PRIVATE);
        Editor editor = preferences.edit();
        editor.putString(SAVED_STATE_KEY, gameSerializer.serialize(gameModel.getGame()));
        editor.commit();
    }

    public GameModel getGameModel() {
        return gameModel;
    }

    public GameSerializer getGameSerializer() {
        return gameSerializer;
    }
}