Java tutorial
/* * Copyright 2000-2016 JetBrains s.r.o. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.intellij.openapi.ui; import com.intellij.openapi.util.Disposer; import com.intellij.util.ui.Animator; import java.awt.*; /** * @author Konstantin Bulenkov */ public class DialogEarthquakeShaker { private final Window myWindow; private Point myNaturalLocation; private long myStartTime; private DialogEarthquakeShaker(Window window) { myWindow = window; } public void startShake() { myNaturalLocation = myWindow.getLocation(); myStartTime = System.currentTimeMillis(); new Animator("EarthQuake", 10, 70, true) { @Override public void paintNow(int frame, int totalFrames, int cycle) { final long elapsed = System.currentTimeMillis() - myStartTime; final double waveOffset = (elapsed % 70) / 70d; final double angle = waveOffset * 2d * Math.PI; final int shakenX = (int) ((Math.sin(angle) * 10) + myNaturalLocation.x); myWindow.setLocation(shakenX, myNaturalLocation.y); myWindow.repaint(); if (elapsed > 150) { suspend(); myWindow.setLocation(myNaturalLocation); myWindow.repaint(); Disposer.dispose(this); } } }.resume(); } public static void shake(Window window) { new DialogEarthquakeShaker(window).startShake(); } }