Java tutorial
/* * MIT License * * Copyright (c) 2016 Asynchronous Game Query Library * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.ibasco.agql.protocols.valve.source.query.packets.response; import com.ibasco.agql.protocols.valve.source.query.SourceResponsePacket; import com.ibasco.agql.protocols.valve.source.query.pojos.SourceServer; import io.netty.buffer.ByteBuf; import static com.ibasco.agql.core.utils.ByteBufUtils.readString; /** * Created by raffy on 9/5/2016. */ public class SourceInfoResponsePacket extends SourceResponsePacket<SourceServer> { /** * This is for internal use only and no need to expose to the public API */ private static byte EDF_GAME_ID = (byte) 0x01; private static byte EDF_GAME_PORT = (byte) 0x80; private static byte EDF_SERVER_ID = (byte) 0x10; private static byte EDF_SERVER_TAGS = (byte) 0x20; private static byte EDF_SOURCE_TV = (byte) 0x40; @Override public SourceServer toObject() { ByteBuf data = getPayloadBuffer(); SourceServer server = new SourceServer(); //Start Decoding server.setNetworkVersion(data.readByte()); server.setName(readString(data)); server.setMapName(readString(data)); server.setGameDirectory(readString(data)); server.setGameDescription(readString(data)); server.setAppId(data.readShortLE()); server.setNumOfPlayers(data.readByte()); server.setMaxPlayers(data.readByte()); server.setNumOfBots(data.readByte()); server.setDedicated(data.readByte() == 1); server.setOperatingSystem((char) data.readByte()); server.setPasswordProtected(data.readByte() == 1); server.setSecure(data.readByte() == 1); server.setGameVersion(readString(data)); if (data.readableBytes() > 0) { byte extraDataFlag = data.readByte(); if ((extraDataFlag & EDF_GAME_PORT) != 0) { data.readShortLE(); //discard, we already know which port based on the sender address } if ((extraDataFlag & EDF_SERVER_ID) != 0) { //this.info.put("serverId", Long.reverseBytes((this.contentData.getInt() << 32) | this.contentData.getInt())); server.setServerId(data.readLongLE()); } if ((extraDataFlag & EDF_SOURCE_TV) != 0) { server.setTvPort(data.readShortLE()); server.setTvName(readString(data)); } if ((extraDataFlag & EDF_SERVER_TAGS) != 0) { server.setServerTags(readString(data)); } if ((extraDataFlag & EDF_GAME_ID) != 0) { server.setGameId(data.readLongLE()); //this.info.put("gameId", Long.reverseBytes((this.contentData.getInt() << 32) | this.contentData.getInt())); } } return server; } }