com.ibasco.agql.protocols.valve.source.query.packets.response.SourceChallengeResponsePacket.java Source code

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Here is the source code for com.ibasco.agql.protocols.valve.source.query.packets.response.SourceChallengeResponsePacket.java

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/*
 * MIT License
 *
 * Copyright (c) 2016 Asynchronous Game Query Library
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

package com.ibasco.agql.protocols.valve.source.query.packets.response;

import com.ibasco.agql.protocols.valve.source.query.SourceResponsePacket;
import io.netty.buffer.ByteBuf;

/**
 * Created by raffy on 9/5/2016.
 */
public class SourceChallengeResponsePacket extends SourceResponsePacket<Integer> {
    @Override
    public Integer toObject() {
        ByteBuf data = getPayloadBuffer();
        Integer challengeNumber;
        //Read the 32bit challenge number
        challengeNumber = data.readIntLE();
        return challengeNumber;
    }
}