Java tutorial
/* * MIT License * * Copyright (c) 2016 Asynchronous Game Query Library * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.ibasco.agql.core; import org.apache.commons.lang3.builder.ToStringBuilder; import org.apache.commons.lang3.builder.ToStringStyle; import java.net.InetSocketAddress; abstract public class AbstractGameServerResponse<T extends Decodable<U>, U> extends AbstractResponse<U> { private T responsePacket; public AbstractGameServerResponse(InetSocketAddress sender, T packet) { super(sender); this.responsePacket = packet; } public T getResponsePacket() { return responsePacket; } public void setResponsePacket(T responsePacket) { this.responsePacket = responsePacket; } @Override public U getMessage() { return responsePacket.toObject(); } @Override public String toString() { return new ToStringBuilder(this, ToStringStyle.NO_CLASS_NAME_STYLE) .append("type", this.getClass().getSimpleName()).append("sender", sender()) .append("responsePacket", responsePacket).toString(); } }