Java tutorial
/** * * Copyright (c) 2014 Hea3veN * * This file is part of lib-colladamodel. * * lib-colladamodel is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * lib-colladamodel is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with lib-colladamodel. If not, see <http://www.gnu.org/licenses/>. * */ package com.hea3ven.colladamodel.client.model; import java.util.LinkedHashMap; import java.util.LinkedList; import java.util.List; import java.util.Map; import net.minecraft.client.renderer.Tessellator; import org.lwjgl.opengl.GL11; import com.hea3ven.colladamodel.client.model.transform.Transform; public class Geometry { private String name; private Map<String, Transform> transforms; private List<Face> faces; public Geometry() { this.name = null; this.transforms = new LinkedHashMap<String, Transform>(); this.faces = new LinkedList<Face>(); } public String getName() { return this.name; } public void setName(String name) { this.name = name; } public void addTransform(Transform transform) { this.transforms.put(transform.getName(), transform); } public Transform getTransform(String name) { return transforms.get(name); } public void addFace(Face face) { faces.add(face); } public void render(Tessellator tessellator) { GL11.glPushMatrix(); for (Transform trans : transforms.values()) { trans.apply(); } for (Face face : faces) { face.render(tessellator); } GL11.glPopMatrix(); } public void renderAnimation(Tessellator tessellator, double frame) { // TODO: Refactor // GL11.glPushMatrix(); // // for (Transform trans : transforms) { // trans.applyAnimation(frame); // } // // for (Face face : faces) { // face.render(tessellator); // } // // GL11.glPopMatrix(); } public double getAnimationLength() { // TODO: Refactor return 0; // double animationLength = 0; // for (Transform trans : transforms) { // if (trans.getAnimationLength() > animationLength) // animationLength = trans.getAnimationLength(); // } // return animationLength; } }