Java tutorial
package com.hamcybo.sa.render; import org.lwjgl.opengl.GL11; import TFC.API.Entities.IAnimal; import com.hamcybo.sa.entites.mobs.Entity_Hare; import com.hamcybo.sa.lib.Reference; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.ResourceLocation; /** * Second Age * * SA * * @author Hamcybo * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) * */ public class Render_Hare extends RenderLiving; { private static final ResourceLocation MaleHare = ResourceLocation(Reference.MOD_ID, "mob/MaleHare.png"); //private static final ResourceLocation FemaleHare = ResourceLocation(Reference.MOD_ID, "mob/FemaleHare.png"); private float scale = 1.0f; private com.hamcybo.sa.render.models.Model_Hare Model_Hare; public Render_Hare(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); Model_Hare = (Model_Hare) par1ModelBase; } public Render_Hare(Entity_Hare par1Entity_Hare, double par2, double par4, double par6, float par8, float par9) { super.doRenderLiving(par1Entity_Hare, par2, par4, par6, par8, par9); scale = par1Entity_Hare.size_mod; } protected void func_25006_b(Entity_Hare entity_Hare, float f) { } /** * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: * entityLiving, partialTickTime */ @Override protected void preRenderCallback(EntityLivingBase par1EntityLiving, float par2) { preRenderScale((Entity_Hare) par1EntityLiving, par2); func_25006_b((Entity_Hare) par1EntityLiving, par2); } protected void preRenderScale(Entity_Hare par1Entity_Hare, float par2) { GL11.glScalef(par1Entity_Hare.size_mod - 0.3f, par1Entity_Hare.size_mod - 0.3f, par1Entity_Hare.size_mod - 0.3f); } /** * Defines what float the third param in setRotationAngles of ModelBase is */ @Override protected float handleRotationFloat(EntityLivingBase par1EntityLiving, float par2) { return 1.0f; } @Override public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) { Render_Hare((Entity_Hare) par1EntityLiving, par2, par4, par6, par8, par9); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ @Override public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { Render_Hare((Entity_Hare) par1Entity, par2, par4, par6, par8, par9); } protected ResourceLocation getTexture(IAnimal entity) { if (!entity.isAdult()) { //return MaleHareTexture; } else { //return FemaleHareTexture; } } @Override protected ResourceLocation getEntityTexture(Entity entity) { // TODO Auto-generated method stub return getTexture((IAnimal) entity); } }