com.gundogstudios.modules.DesktopGL11.java Source code

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Here is the source code for com.gundogstudios.modules.DesktopGL11.java

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/**
 * Copyright (C) 2013 Gundog Studios LLC.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.gundogstudios.modules;

import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;

import org.lwjgl.opengl.ARBBufferObject;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL15;

import com.gundogstudios.modules.GLES11Module;

public class DesktopGL11 implements GLES11Module {

    public DesktopGL11() {
    }

    public final void glActiveTexture(int texture) {
        GL13.glActiveTexture(texture);
    }

    public final void glAlphaFunc(int func, float ref) {
        GL11.glAlphaFunc(func, ref);
    }

    public void glBindBuffer(int target, int buffer) {
        ARBBufferObject.glBindBufferARB(target, buffer);
    }

    public final void glBindTexture(int target, int texture) {
        GL11.glBindTexture(target, texture);
    }

    public final void glBlendFunc(int sfactor, int dfactor) {
        GL11.glBlendFunc(sfactor, dfactor);
    }

    public void glBufferData(int target, int size, ByteBuffer data, int usage) {
        GL15.glBufferData(target, data, usage);
    }

    public void glBufferSubData(int target, int offset, int size, Buffer data) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glClear(int mask) {
        GL11.glClear(mask);
    }

    public final void glClearColor(float red, float green, float blue, float alpha) {
        GL11.glClearColor(red, green, blue, alpha);
    }

    public final void glClearDepthf(float depth) {
        GL11.glClearDepth(depth);
    }

    public final void glClearStencil(int s) {
        GL11.glClearStencil(s);
    }

    public final void glClientActiveTexture(int texture) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glClipPlanef(int plane, float[] equation, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glClipPlanef(int plane, FloatBuffer equation) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glColor4f(float red, float green, float blue, float alpha) {
        GL11.glColor4f(red, green, blue, alpha);
    }

    public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
        GL11.glColor4ub(red, green, blue, alpha);
    }

    public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
        GL11.glColorMask(red, green, blue, alpha);
    }

    public final void glColorPointer(int size, int type, int stride, Buffer pointer) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glColorPointer(int size, int type, int stride, int pointer) {
        GL11.glColorPointer(size, type, stride, pointer);
    }

    public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height,
            int border, int imageSize, Buffer data) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
            int height, int format, int imageSize, Buffer data) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width,
            int height, int border) {
        GL11.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
    }

    public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width,
            int height) {
        GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
    }

    public final void glCullFace(int mode) {
        GL11.glCullFace(mode);
    }

    public void glDeleteBuffers(int n, int[] buffers, int offset) {
        for (int i = offset; i < offset + n; i++)
            GL15.glDeleteBuffers(buffers[i]);
    }

    public void glDeleteBuffers(int n, IntBuffer buffers) {
        GL15.glDeleteBuffers(buffers);
    }

    public final void glDeleteTextures(int n, int[] textures, int offset) {
        for (int i = offset; i < offset + n; i++)
            GL11.glDeleteTextures(textures[i]);
    }

    public final void glDeleteTextures(int n, IntBuffer textures) {
        GL11.glDeleteTextures(textures);
    }

    public final void glDepthFunc(int func) {
        GL11.glDepthFunc(func);
    }

    public final void glDepthMask(boolean flag) {
        GL11.glDepthMask(flag);
    }

    public final void glDepthRangef(float zNear, float zFar) {
        GL11.glDepthRange(zNear, zFar);
    }

    public final void glDisable(int cap) {
        GL11.glDisable(cap);
    }

    public final void glDisableClientState(int array) {
        GL11.glDisableClientState(array);
    }

    public final void glDrawArrays(int mode, int first, int count) {
        GL11.glDrawArrays(mode, first, count);
    }

    public final void glDrawElements(int mode, int count, int type, ByteBuffer indices) {
        GL11.glDrawElements(mode, indices);
    }

    public void glDrawElements(int mode, int count, int type, int indices) {
        GL11.glDrawElements(mode, count, type, indices);
    }

    public final void glEnable(int cap) {
        GL11.glEnable(cap);
    }

    public final void glEnableClientState(int array) {
        GL11.glEnableClientState(array);
    }

    public final void glFinish() {
        GL11.glFinish();
    }

    public final void glFlush() {
        GL11.glFlush();
    }

    public final void glFogf(int pname, float param) {
        GL11.glFogf(pname, param);
    }

    public final void glFogfv(int pname, float[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glFogfv(int pname, FloatBuffer params) {
        GL11.glFog(pname, params);
    }

    public final void glFrontFace(int mode) {
        GL11.glFrontFace(mode);
    }

    public final void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
        GL11.glFrustum(left, right, bottom, top, zNear, zFar);
    }

    public void glGenBuffers(int n, int[] buffers, int offset) {
        for (int i = offset; i < offset + n; i++)
            buffers[i] = GL15.glGenBuffers();
    }

    public void glGenBuffers(int n, IntBuffer buffers) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glGenTextures(int n, int[] textures, int offset) {
        for (int i = offset; i < offset + n; i++)
            textures[i] = GL11.glGenTextures();
    }

    public final void glGenTextures(int n, IntBuffer textures) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetBooleanv(int pname, boolean[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetBooleanv(int pname, IntBuffer params) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetBufferParameteriv(int target, int pname, int[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetBufferParameteriv(int target, int pname, IntBuffer params) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetClipPlanef(int pname, float[] eqn, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetClipPlanef(int pname, FloatBuffer eqn) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final int glGetError() {
        return GL11.glGetError();
    }

    public void glGetFloatv(int pname, float[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetFloatv(int pname, FloatBuffer params) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glGetIntegerv(int pname, int[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glGetIntegerv(int pname, IntBuffer params) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetLightfv(int light, int pname, float[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetLightfv(int light, int pname, FloatBuffer params) {
        GL11.glGetLight(light, pname, params);
    }

    public void glGetMaterialfv(int face, int pname, float[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetMaterialfv(int face, int pname, FloatBuffer params) {
        GL11.glGetMaterial(face, pname, params);
    }

    public final String glGetString(int name) {
        return GL11.glGetString(name);
    }

    public void glGetTexEnviv(int env, int pname, int[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetTexEnviv(int env, int pname, IntBuffer params) {
        GL11.glGetTexEnv(env, pname, params);
    }

    public void glGetTexParameterfv(int target, int pname, float[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetTexParameterfv(int target, int pname, FloatBuffer params) {
        GL11.glGetTexParameter(target, pname, params);
    }

    public void glGetTexParameteriv(int target, int pname, int[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glGetTexParameteriv(int target, int pname, IntBuffer params) {
        GL11.glGetTexParameter(target, pname, params);
    }

    public final void glHint(int target, int mode) {
        GL11.glHint(target, mode);
    }

    public boolean glIsBuffer(int buffer) {
        return GL15.glIsBuffer(buffer);
    }

    public boolean glIsEnabled(int cap) {
        return GL11.glIsEnabled(cap);
    }

    public boolean glIsTexture(int texture) {
        return GL11.glIsTexture(texture);
    }

    public final void glLightf(int light, int pname, float param) {
        GL11.glLightf(light, pname, param);
    }

    public final void glLightfv(int light, int pname, float[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glLightfv(int light, int pname, FloatBuffer params) {
        GL11.glLight(light, pname, params);
    }

    public final void glLightModelf(int pname, float param) {
        GL11.glLightModelf(pname, param);
    }

    public final void glLightModelfv(int pname, float[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glLightModelfv(int pname, FloatBuffer params) {
        GL11.glLightModel(pname, params);
    }

    public final void glLineWidth(float width) {
        GL11.glLineWidth(width);
    }

    public final void glLoadIdentity() {
        GL11.glLoadIdentity();
    }

    public final void glLoadMatrixf(float[] m, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glLoadMatrixf(FloatBuffer m) {
        GL11.glLoadMatrix(m);
    }

    public final void glLogicOp(int opcode) {
        GL11.glLogicOp(opcode);
    }

    public final void glMaterialf(int face, int pname, float param) {
        GL11.glMaterialf(face, pname, param);
    }

    public final void glMaterialfv(int face, int pname, float[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glMaterialfv(int face, int pname, FloatBuffer params) {
        GL11.glMaterial(face, pname, params);
    }

    public final void glMatrixMode(int mode) {
        GL11.glMatrixMode(mode);
    }

    public final void glMultiTexCoord4f(int target, float s, float t, float r, float q) {
        GL13.glMultiTexCoord4f(target, s, t, r, q);
    }

    public final void glMultMatrixf(float[] m, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glMultMatrixf(FloatBuffer m) {
        GL11.glMultMatrix(m);
    }

    public final void glNormal3f(float nx, float ny, float nz) {
        GL11.glNormal3f(nx, ny, nz);
    }

    public final void glNormalPointer(int type, int stride, ByteBuffer pointer) {
        GL11.glNormalPointer(type, pointer);
    }

    public void glNormalPointer(int type, int stride, int pointer) {
        GL11.glNormalPointer(type, stride, pointer);
    }

    public final void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
        GL11.glOrtho(left, right, bottom, top, zNear, zFar);
    }

    public final void glPixelStorei(int pname, int param) {
        GL11.glPixelStorei(pname, param);
    }

    public void glPointParameterf(int pname, float param) {
        GL14.glPointParameterf(pname, param);
    }

    public void glPointParameterfv(int pname, float[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glPointParameterfv(int pname, FloatBuffer params) {
        GL14.glPointParameter(pname, params);
    }

    public final void glPointSize(float size) {
        GL11.glPointSize(size);
    }

    public void glPointSizePointerOES(int type, int stride, Buffer pointer) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glPolygonOffset(float factor, float units) {
        GL11.glPolygonOffset(factor, units);
    }

    public final void glPopMatrix() {
        GL11.glPopMatrix();
    }

    public final void glPushMatrix() {
        GL11.glPushMatrix();
    }

    public final void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) {
        GL11.glReadPixels(x, y, width, height, format, type, pixels);
    }

    public final void glRotatef(float angle, float x, float y, float z) {
        GL11.glRotatef(angle, x, y, z);
    }

    public final void glSampleCoverage(float value, boolean invert) {
        GL13.glSampleCoverage(value, invert);
    }

    public final void glScalef(float x, float y, float z) {
        GL11.glScalef(x, y, z);
    }

    public final void glScissor(int x, int y, int width, int height) {
        GL11.glScissor(x, y, width, height);
    }

    public final void glShadeModel(int mode) {
        GL11.glShadeModel(mode);
    }

    public final void glStencilFunc(int func, int ref, int mask) {
        GL11.glStencilFunc(func, ref, mask);
    }

    public final void glStencilMask(int mask) {
        GL11.glStencilMask(mask);
    }

    public final void glStencilOp(int fail, int zfail, int zpass) {
        GL11.glStencilOp(fail, zfail, zpass);
    }

    public final void glTexCoordPointer(int size, int type, int stride, Buffer pointer) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glTexCoordPointer(int size, int type, int stride, int pointer) {
        GL11.glTexCoordPointer(size, type, stride, pointer);
    }

    public final void glTexEnvf(int target, int pname, float param) {
        GL11.glTexEnvf(target, pname, param);
    }

    public final void glTexEnvfv(int target, int pname, float[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public final void glTexEnvfv(int target, int pname, FloatBuffer params) {
        GL11.glTexEnv(target, pname, params);
    }

    public void glTexEnvi(int target, int pname, int param) {
        GL11.glTexEnvi(target, pname, param);
    }

    public void glTexEnviv(int target, int pname, int[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glTexEnviv(int target, int pname, IntBuffer params) {
        GL11.glTexEnv(target, pname, params);
    }

    public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
            int format, int type, ByteBuffer pixels) {
        GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
    }

    public final void glTexParameterf(int target, int pname, float param) {
        GL11.glTexParameterf(target, pname, param);
    }

    public void glTexParameterfv(int target, int pname, float[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glTexParameterfv(int target, int pname, FloatBuffer params) {
        GL11.glTexParameter(target, pname, params);
    }

    public void glTexParameteri(int target, int pname, int param) {
        GL11.glTexParameteri(target, pname, param);
    }

    public void glTexParameteriv(int target, int pname, int[] params, int offset) {
        throw new UnsupportedOperationException("Not Implemented Yet");
    }

    public void glTexParameteriv(int target, int pname, IntBuffer params) {
        GL11.glTexParameter(target, pname, params);
    }

    public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height,
            int format, int type, ByteBuffer pixels) {
        GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
    }

    public final void glTranslatef(float x, float y, float z) {
        GL11.glTranslatef(x, y, z);
    }

    public final void glVertexPointer(int size, int type, int stride, Buffer pointer) {
        if (pointer instanceof FloatBuffer)
            GL11.glVertexPointer(3, 0, (FloatBuffer) pointer);
        else
            throw new UnsupportedOperationException("Not Implemented Yet");

    }

    public void glVertexPointer(int size, int type, int stride, int pointer) {
        GL11.glVertexPointer(size, type, stride, pointer);
    }

    public final void glViewport(int x, int y, int width, int height) {
        GL11.glViewport(x, y, width, height);
    }
}