Java tutorial
/** ** This file is part of the project https://github.com/toss-dev/VoxelEngine ** ** License is available here: https://raw.githubusercontent.com/toss-dev/VoxelEngine/master/LICENSE.md ** ** PEREIRA Romain ** 4-----7 ** /| /| ** 0-----3 | ** | 5___|_6 ** |/ | / ** 1-----2 */ package com.grillecube.engine.network.server; import com.grillecube.engine.resources.ResourceManager; import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelInboundHandlerAdapter; /** * Handles a server-side channel. */ public class MessageHandler extends ChannelInboundHandlerAdapter { private UserRegister _user_register; public MessageHandler() { this._user_register = new UserRegister(); } /** OnConnect */ @Override public void channelActive(final ChannelHandlerContext ctx) { this._user_register.onUserConnect(ctx); } /** OnMessageReceived */ @Override public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception { this._user_register.onMessageReceived(ResourceManager.instance().getPacketManager(), ctx, (ByteBuf) msg); } /** OnDisconnect */ @Override public void channelInactive(ChannelHandlerContext ctx) throws Exception { this._user_register.onUserDisconnect(ctx); } @Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) { cause.printStackTrace(); ctx.close(); } }