Java tutorial
/* * Copyright (c) 2012 Nicolas Morel * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ package com.googlecode.gflot.client.options; import com.google.gwt.core.client.JavaScriptObject; import com.googlecode.gflot.client.jsni.JsonObject; /** * @author Nicolas Morel */ public class InteractionOptions extends JsonObject { private static final String REDRAW_OVERLAY_INTERVAL_KEY = "redrawOverlayInterval"; /** * Creates a {@link com.googlecode.gflot.client.options.InteractionOptions} */ public static final InteractionOptions create() { return JavaScriptObject.createObject().cast(); } protected InteractionOptions() { } /** * Set the maximum time to delay a redraw * of interactive things (this works as a rate limiting device). The * default is capped to 60 frames per second. You can set it to -1 to * disable the rate limiting. */ public final InteractionOptions setRedrawOverlayInterval(double redrawOverlayInterval) { put(REDRAW_OVERLAY_INTERVAL_KEY, redrawOverlayInterval); return this; } /** * @return the redraw overlay interval */ public final Double getRedrawOverlayInterval() { return getDouble(REDRAW_OVERLAY_INTERVAL_KEY); } /** * Clear the redraw overlay interval */ public final InteractionOptions clearRedrawOverlayInterval() { clear(REDRAW_OVERLAY_INTERVAL_KEY); return this; } }