com.googlecode.gflot.client.jsni.JsArrayUtils.java Source code

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/*
 * Copyright 2012 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package com.googlecode.gflot.client.jsni;

import com.google.gwt.core.client.*;

/**
 * Utility class for manipulating JS arrays.  These methods are not on other
 * JavaScriptObject subclasses, such as JsArray, because adding new methods might
 * break existing subtypes.
 * FIXME delete this class if we move to GWT 2.5+ someday
 */
public class JsArrayUtils {

    /**
     * Take a Java array, and produce a JS array that is only used for reading.  As
     * this is actually a reference to the original array in prod mode, the source
     * must not be modified while this copy is in use or you will get different
     * behavior between DevMode and prod mode.
     *
     * @param array source array
     * @return JS array, which may be a copy or an alias of the input array
     */
    public static JsArrayInteger readOnlyJsArray(byte[] array) {
        if (GWT.isScript()) {
            return arrayAsJsArrayForProdMode(array).cast();
        }
        JsArrayInteger dest = JsArrayInteger.createArray().cast();
        for (int i = 0; i < array.length; ++i) {
            dest.push(array[i]);
        }
        return dest;
    }

    /**
     * Take a Java array, and produce a JS array that is only used for reading.  As
     * this is actually a reference to the original array in prod mode, the source
     * must not be modified while this copy is in use or you will get different
     * behavior between DevMode and prod mode.
     *
     * @param array source array
     * @return JS array, which may be a copy or an alias of the input array
     */
    public static JsArrayNumber readOnlyJsArray(double[] array) {
        if (GWT.isScript()) {
            return arrayAsJsArrayForProdMode(array).cast();
        }
        JsArrayNumber dest = JsArrayNumber.createArray().cast();
        for (int i = 0; i < array.length; ++i) {
            dest.push(array[i]);
        }
        return dest;
    }

    /**
     * Take a Java array, and produce a JS array that is only used for reading.  As
     * this is actually a reference to the original array in prod mode, the source
     * must not be modified while this copy is in use or you will get different
     * behavior between DevMode and prod mode.
     *
     * @param array source array
     * @return JS array, which may be a copy or an alias of the input array
     */
    public static JsArrayNumber readOnlyJsArray(float[] array) {
        if (GWT.isScript()) {
            return arrayAsJsArrayForProdMode(array).cast();
        }
        JsArrayNumber dest = JsArrayNumber.createArray().cast();
        for (int i = 0; i < array.length; ++i) {
            dest.push(array[i]);
        }
        return dest;
    }

    /**
     * Take a Java array, and produce a JS array that is only used for reading.  As
     * this is actually a reference to the original array in prod mode, the source
     * must not be modified while this copy is in use or you will get different
     * behavior between DevMode and prod mode.
     *
     * @param array source array
     * @return JS array, which may be a copy or an alias of the input array
     */
    public static JsArrayInteger readOnlyJsArray(int[] array) {
        if (GWT.isScript()) {
            return arrayAsJsArrayForProdMode(array).cast();
        }
        JsArrayInteger dest = JsArrayInteger.createArray().cast();
        for (int i = 0; i < array.length; ++i) {
            dest.push(array[i]);
        }
        return dest;
    }

    /**
     * Take a Java array, and produce a JS array that is only used for reading.  As
     * this is actually a reference to the original array in prod mode, the source
     * must not be modified while this copy is in use or you will get different
     * behavior between DevMode and prod mode.
     * <p>
     * <b>NOTE: long values are not supported in JS, so long emulation is slow
     * and this method assumes that all the values can be safely stored in a
     * double.</b>
     *
     * @param array source array - its values are assumed to be in the valid range
     *     for doubles -- if the values exceed 2^53, low-order bits will be lost
     * @return JS array, which may be a copy or an alias of the input array
     */
    public static JsArrayNumber readOnlyJsArray(long[] array) {
        if (GWT.isScript()) {
            return arrayAsJsArrayForProdMode(array).cast();
        }
        JsArrayNumber dest = JsArrayNumber.createArray().cast();
        for (int i = 0; i < array.length; ++i) {
            dest.push(array[i]);
        }
        return dest;
    }

    /**
     * Take a Java array, and produce a JS array that is only used for reading.  As
     * this is actually a reference to the original array in prod mode, the source
     * must not be modified while this copy is in use or you will get different
     * behavior between DevMode and prod mode.
     *
     * @param array source array
     * @return JS array, which may be a copy or an alias of the input array
     */
    public static JsArrayInteger readOnlyJsArray(short[] array) {
        if (GWT.isScript()) {
            return arrayAsJsArrayForProdMode(array).cast();
        }
        JsArrayInteger dest = JsArrayInteger.createArray().cast();
        for (int i = 0; i < array.length; ++i) {
            dest.push(array[i]);
        }
        return dest;
    }

    /**
     * Take a Java array, and produce a JS array that is only used for reading.  As
     * this is actually a reference to the original array in prod mode, the source
     * must not be modified while this copy is in use or you will get different
     * behavior between DevMode and prod mode.
     *
     * @param array source array
     * @return JS array, which may be a copy or an alias of the input array
     */
    public static <T extends JavaScriptObject> JsArray<T> readOnlyJsArray(T[] array) {
        if (GWT.isScript()) {
            return arrayAsJsArrayForProdMode(array).cast();
        }
        JsArray<T> dest = JavaScriptObject.createArray().cast();
        for (int i = 0; i < array.length; ++i) {
            dest.push(array[i]);
        }
        return dest;
    }

    /**
     * In production mode, Java arrays really are JS arrays, so just return it.
     *
     * @param array must be a Java array of some type
     * @return a JavaScriptObject, which should be used as the appropriate type of
     *     JS array depending on the input array type
     */
    private static native JavaScriptObject arrayAsJsArrayForProdMode(Object array) /*-{
                                                                                   return array;
                                                                                   }-*/;

    private JsArrayUtils() {
    }

}