Java tutorial
/* * Copyright 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package com.google.gwt.uibinder.test.client; import com.google.gwt.dom.builder.client.DomBuilderFactory; import com.google.gwt.dom.builder.shared.DivBuilder; import com.google.gwt.dom.builder.shared.ElementBuilderBase; import com.google.gwt.dom.builder.shared.ElementBuilderFactory; import com.google.gwt.dom.builder.shared.HtmlBuilderFactory; import com.google.gwt.dom.builder.shared.HtmlElementBuilderBase; import com.google.gwt.dom.client.Element; import com.google.gwt.event.logical.shared.ValueChangeEvent; import com.google.gwt.event.logical.shared.ValueChangeHandler; import com.google.gwt.event.shared.HandlerRegistration; import com.google.gwt.safehtml.shared.SafeHtml; import com.google.gwt.safehtml.shared.SafeHtmlBuilder; import com.google.gwt.user.client.ui.HasText; import com.google.gwt.user.client.ui.HasValue; import com.google.gwt.user.client.ui.IsRenderable; import com.google.gwt.user.client.ui.PotentialElement; import com.google.gwt.user.client.ui.RenderableStamper; import com.google.gwt.user.client.ui.Widget; /** * Used by {@link IsRenderableIntegrationTest}. A simple implementation of * IsRenderable. Note that the actual building for both string based and dom * based versions happens in one place, {@link #build(ElementBuilderFactory)}. * <p> * Note also that that the widget's contents are simply re-rendered when the * widget's state changes, in this case in {@link #setText}. This is a bad idea * for large widgets, but for little leaf widgets like this one is probably just * fine. * <p> * It would probably be a good refactor a production super class out of this * once the IsRenderable interface settles down. * <p> * It's HasValue aspect is just meant for unit testing, not anything to * generalize. */ public class SimpleRenderable extends Widget implements IsRenderable, HasText, HasValue<Object> { private String text = ""; private Object value; public SimpleRenderable() { setElement(PotentialElement.build(this)); } @Override public HandlerRegistration addValueChangeHandler(ValueChangeHandler<Object> handler) { return addHandler(handler, ValueChangeEvent.getType()); } @Override public void claimElement(Element element) { setElement(element); } @Override public String getText() { return text; } @Override public Object getValue() { return value; } @Override public void initializeClaimedElement() { } @Override public SafeHtml render(RenderableStamper stamper) { HtmlBuilderFactory factory = HtmlBuilderFactory.get(); String realText = text; text = "[string built]" + text; HtmlElementBuilderBase<?> builder = (HtmlElementBuilderBase<?>) build(factory); text = realText; return stamper.stamp(builder.asSafeHtml()); } @Override public void render(RenderableStamper stamper, SafeHtmlBuilder safeHtmlBuilder) { safeHtmlBuilder.append(render(stamper)); } @Override public Element resolvePotentialElement() { String realText = text; text = "[dom built]" + text; ElementBuilderBase<?> builder = build(DomBuilderFactory.get()); text = realText; setElement(builder.finish()); return getElement(); } @Override public void setText(String text) { this.text = text; updateElement(); } @Override public void setValue(Object value) { setValue(value, false); } @Override public void setValue(Object newValue, boolean fireEvents) { Object oldValue = value; value = newValue; ValueChangeEvent.fireIfNotEqual(this, oldValue, newValue); } private ElementBuilderBase<?> build(ElementBuilderFactory factory) { DivBuilder builder = factory.createDivBuilder(); builder.text(text).end(); return builder; } private boolean domIsReal() { return !PotentialElement.isPotential(getElement()); } private void updateElement() { if (domIsReal()) { String realText = text; text = "[updated]" + text; /* * Sleazey. If this is to get real, should split rendering into the outer * builder and the inner builder. Update can just call the inner builder. * But we'd still have to make a bunch of dom calls to tear down the old * guts, something like while (el.firstChild) { * el.removeChild(el.firstChild); } * * Have to wonder if that actually would be any faster than rebuilding the * guts as string */ ElementBuilderBase<?> builder = build(DomBuilderFactory.get()); getElement().setInnerHTML(builder.finish().getInnerHTML()); text = realText; } } }