Java tutorial
/** * */ package com.google.gwt.maeglin89273.game.mengine.physics; import com.google.gwt.maeglin89273.game.mengine.component.Component; /** * @author Liao * */ public class PixelAABB implements Component { private final Point position = new Point(0, 0); private double width; private double height; public PixelAABB(Point lowerVertex, Point upperVertex) { this.position.setPosition(new Point((lowerVertex.getX() + upperVertex.getX()) / 2, (lowerVertex.getY() + upperVertex.getY()) / 2)); this.width = upperVertex.getX() - lowerVertex.getX(); this.height = lowerVertex.getY() - upperVertex.getY(); } public double getTopY() { return position.getY() - height / 2; } public double getLeftX() { return position.getX() - width / 2; } public double getBottomY() { return position.getY() + height / 2; } public double getRightX() { return position.getX() + width / 2; } public double getWidth() { return width; } public Point getPosition() { return new Point(position); } public double getHeight() { return height; } public void setWidth(double width) { this.width = width; } public void setPosition(Point p) { position.setPosition(p); } public void setHeight(double height) { this.height = height; } public Point getLowerVertex() { return new Point(getLeftX(), getBottomY()); } public Point getUpperVertex() { return new Point(getRightX(), getTopY()); } public void set(Point lowerVertex, Point upperVertex) { this.position.setPosition(new Point((lowerVertex.getX() + upperVertex.getX()) / 2, (lowerVertex.getY() + upperVertex.getY()) / 2)); this.width = upperVertex.getX() - lowerVertex.getX(); this.height = lowerVertex.getY() - upperVertex.getY(); } @Override public double getAngle() { return 0; } @Override public void setAngle(double angle) { return; } }