Java tutorial
/* * Copyright 2009 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package com.google.gwt.corp.gfx.client.canvas; import com.google.gwt.core.client.JavaScriptObject; /** * Array-like object holding the actual image data for an ImageData object. For each pixel, * this object contains a red, green, blue and alpha value between 0 and 255 (in this order). * Note that we use ints here to represent the data to avoid complexities stemming from * bytes being signed in Java. */ public class CanvasPixelArray extends JavaScriptObject { protected CanvasPixelArray() { } /** * Returns the data value at position i. */ public final native int get(int i) /*-{ return this[i]; }-*/; /** * Sets the data value at position i to the given value. The value will be clamped to * the range 0..255. */ public final native void set(int i, int value) /*-{ this[i] = value; }-*/; }