Java tutorial
/* * Copyright (C) 2017 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.gapid.glviewer.gl; import org.eclipse.swt.graphics.Color; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL13; import org.lwjgl.opengl.GL33; import java.nio.ByteBuffer; /** * An OpenGL texture. */ public class Texture extends GlObject { private final int target; private final int handle; Texture(Renderer owner, int target) { super(owner); this.target = target; this.handle = GL11.glGenTextures(); owner.register(this); } public Texture setMinMagFilter(int min, int mag) { bind(); GL11.glTexParameteri(target, GL11.GL_TEXTURE_MIN_FILTER, min); GL11.glTexParameteri(target, GL11.GL_TEXTURE_MAG_FILTER, mag); return this; } public Texture setBorderColor(Color color) { bind(); GL11.glTexParameterfv(target, GL11.GL_TEXTURE_BORDER_COLOR, new float[] { color.getRed() / 255.f, color.getGreen() / 255.f, color.getBlue() / 255.f, color.getAlpha() / 255.f, }); return this; } public Texture setWrapMode(int wrapS, int wrapT) { bind(); GL11.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_S, wrapS); GL11.glTexParameteri(target, GL11.GL_TEXTURE_WRAP_T, wrapT); return this; } public Texture setSwizzle(int r, int g, int b, int a) { bind(); GL11.glTexParameteriv(target, GL33.GL_TEXTURE_SWIZZLE_RGBA, new int[] { r, g, b, a }); return this; } public Texture loadData(int width, int height, int internalFormat, int format, int type, ByteBuffer data) { bind(); GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1); GL11.glTexImage2D(target, 0, internalFormat, width, height, 0, format, type, data); return this; } static void activate(int unit) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + unit); } void bind() { GL11.glBindTexture(target, handle); } @Override protected void release() { GL11.glDeleteTextures(handle); } }