Java tutorial
// Copyright 2015 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package com.google.cast.samples.games.spellcast.messages; import com.google.cast.samples.games.spellcast.SpellcastGameModel; import android.util.Log; import org.json.JSONException; import org.json.JSONObject; /** * State of the Game */ public class SpellCastGameData { private static final String KEY_GAME_STATE_ID = "gameStateId"; private static final String TAG = "SpellCastGameData"; private SpellcastGameModel.ReceiverGameState mCurrentGameState = SpellcastGameModel.ReceiverGameState.UNKNOWN; public SpellCastGameData(JSONObject gameData) { if (gameData != null) { try { int receiverStateId = gameData.getInt(KEY_GAME_STATE_ID); mCurrentGameState = getGameStateFromId(receiverStateId); } catch (JSONException e) { Log.w(TAG, "JSONException parsing gameData", e); } } } private SpellcastGameModel.ReceiverGameState getGameStateFromId(int gameStateId) { switch (gameStateId) { case 0: return SpellcastGameModel.ReceiverGameState.UNKNOWN; case 1: return SpellcastGameModel.ReceiverGameState.WAITING_FOR_PLAYERS; case 2: return SpellcastGameModel.ReceiverGameState.INSTRUCTIONS; case 3: return SpellcastGameModel.ReceiverGameState.PLAYER_ACTION; case 4: return SpellcastGameModel.ReceiverGameState.PLAYER_RESOLUTION; case 5: return SpellcastGameModel.ReceiverGameState.ENEMY_RESOLUTION; case 6: return SpellcastGameModel.ReceiverGameState.PLAYER_VICTORY; case 7: return SpellcastGameModel.ReceiverGameState.ENEMY_VICTORY; case 8: return SpellcastGameModel.ReceiverGameState.PAUSED; default: return SpellcastGameModel.ReceiverGameState.UNKNOWN; } } public SpellcastGameModel.ReceiverGameState getGameState() { return mCurrentGameState; } }