com.gmail.emersonmx.asteroids.screen.BaseScreen.java Source code

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Here is the source code for com.gmail.emersonmx.asteroids.screen.BaseScreen.java

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/*
  Copyright (C) 2014 Emerson Max de Medeiros Silva
    
  This file is part of asteroids.
    
  asteroids is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
    
  asteroids is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
    
  You should have received a copy of the GNU General Public License
  along with asteroids.  If not, see <http://www.gnu.org/licenses/>.
*/

package com.gmail.emersonmx.asteroids.screen;

import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import com.gmail.emersonmx.asteroids.game.Asteroids;
import com.gmail.emersonmx.asteroids.game.Space;

public class BaseScreen extends ScreenAdapter {

    protected SpriteBatch batch;

    protected Viewport viewport;
    protected OrthographicCamera camera;

    protected final Asteroids app;

    public BaseScreen(Asteroids app) {
        this.app = app;
        this.batch = app.batch;

        create();
    }

    private void create() {
        createViewport();
        setupCamera();
    }

    private void createViewport() {
        viewport = new FitViewport(Space.WIDTH, Space.HEIGHT);
    }

    private void setupCamera() {
        camera = (OrthographicCamera) viewport.getCamera();
        camera.setToOrtho(false, Space.WIDTH, Space.HEIGHT);
    }

    @Override
    public void resize(int width, int height) {
        viewport.update(width, height, true);
    }

}