Java tutorial
/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.givewaygames.transition; import android.support.v4.util.ArrayMap; import android.util.Log; import android.view.ViewGroup; import android.view.ViewTreeObserver; import java.lang.ref.WeakReference; import java.util.ArrayList; /** * This class manages the set of transitions that fire when there is a * change of {@link Scene}. To use the manager, add scenes along with * transition objects with calls to {@link #setTransition(Scene, Transition)} * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific * transitions for scene changes is not required; by default, a Scene change * will use {@link AutoTransition} to do something reasonable for most * situations. Specifying other transitions for particular scene changes is * only necessary if the application wants different transition behavior * in these situations. * * <p>TransitionManagers can be declared in XML resource files inside the * <code>res/transition</code> directory. TransitionManager resources consist of * the <code>transitionManager</code>tag name, containing one or more * <code>transition</code> tags, each of which describe the relationship of * that transition to the from/to scene information in that tag. * For example, here is a resource file that declares several scene * transitions:</p> * * {@sample development/samples/ApiDemos/res/transition/transitions_mgr.xml TransitionManager} * * <p>For each of the <code>fromScene</code> and <code>toScene</code> attributes, * there is a reference to a standard XML layout file. This is equivalent to * creating a scene from a layout in code by calling * {@link Scene#getSceneForLayout(android.view.ViewGroup, int, android.content.Context)}. For the * <code>transition</code> attribute, there is a reference to a resource * file in the <code>res/transition</code> directory which describes that * transition.</p> * * Information on XML resource descriptions for transitions can be found for * {@link android.R.styleable#Transition}, {@link android.R.styleable#TransitionSet}, * {@link android.R.styleable#TransitionTarget}, {@link android.R.styleable#Fade}, * and {@link android.R.styleable#TransitionManager}. */ public class TransitionManager { // TODO: how to handle enter/exit? private static String LOG_TAG = "TransitionManager"; private static Transition sDefaultTransition = new AutoTransition(); ArrayMap<Scene, Transition> mSceneTransitions = new ArrayMap<Scene, Transition>(); ArrayMap<Scene, ArrayMap<Scene, Transition>> mScenePairTransitions = new ArrayMap<Scene, ArrayMap<Scene, Transition>>(); private static ThreadLocal<WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>> sRunningTransitions = new ThreadLocal<WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>>(); private static ArrayList<ViewGroup> sPendingTransitions = new ArrayList<ViewGroup>(); /** * Sets the transition to be used for any scene change for which no * other transition is explicitly set. The initial value is * an {@link AutoTransition} instance. * * @param transition The default transition to be used for scene changes. * * @hide pending later changes */ public void setDefaultTransition(Transition transition) { sDefaultTransition = transition; } /** * Gets the current default transition. The initial value is an {@link * AutoTransition} instance. * * @return The current default transition. * @see #setDefaultTransition(Transition) * * @hide pending later changes */ public static Transition getDefaultTransition() { return sDefaultTransition; } /** * Sets a specific transition to occur when the given scene is entered. * * @param scene The scene which, when applied, will cause the given * transition to run. * @param transition The transition that will play when the given scene is * entered. A value of null will result in the default behavior of * using the default transition instead. */ public void setTransition(Scene scene, Transition transition) { mSceneTransitions.put(scene, transition); } /** * Sets a specific transition to occur when the given pair of scenes is * exited/entered. * * @param fromScene The scene being exited when the given transition will * be run * @param toScene The scene being entered when the given transition will * be run * @param transition The transition that will play when the given scene is * entered. A value of null will result in the default behavior of * using the default transition instead. */ public void setTransition(Scene fromScene, Scene toScene, Transition transition) { ArrayMap<Scene, Transition> sceneTransitionMap = mScenePairTransitions.get(toScene); if (sceneTransitionMap == null) { sceneTransitionMap = new ArrayMap<Scene, Transition>(); mScenePairTransitions.put(toScene, sceneTransitionMap); } sceneTransitionMap.put(fromScene, transition); } /** * Returns the Transition for the given scene being entered. The result * depends not only on the given scene, but also the scene which the * {@link Scene#getSceneRoot() sceneRoot} of the Scene is currently in. * * @param scene The scene being entered * @return The Transition to be used for the given scene change. If no * Transition was specified for this scene change, the default transition * will be used instead. */ private Transition getTransition(Scene scene) { Transition transition = null; ViewGroup sceneRoot = scene.getSceneRoot(); if (sceneRoot != null) { // TODO: cached in Scene instead? long-term, cache in View itself Scene currScene = Scene.getCurrentScene(sceneRoot); if (currScene != null) { ArrayMap<Scene, Transition> sceneTransitionMap = mScenePairTransitions.get(scene); if (sceneTransitionMap != null) { transition = sceneTransitionMap.get(currScene); if (transition != null) { return transition; } } } } transition = mSceneTransitions.get(scene); return (transition != null) ? transition : sDefaultTransition; } /** * This is where all of the work of a transition/scene-change is * orchestrated. This method captures the start values for the given * transition, exits the current Scene, enters the new scene, captures * the end values for the transition, and finally plays the * resulting values-populated transition. * * @param scene The scene being entered * @param transition The transition to play for this scene change */ private static void changeScene(Scene scene, Transition transition) { final ViewGroup sceneRoot = scene.getSceneRoot(); Transition transitionClone = transition.clone(); transitionClone.setSceneRoot(sceneRoot); Scene oldScene = Scene.getCurrentScene(sceneRoot); if (oldScene != null && oldScene.isCreatedFromLayoutResource()) { transitionClone.setCanRemoveViews(true); } sceneChangeSetup(sceneRoot, transitionClone); scene.enter(); sceneChangeRunTransition(sceneRoot, transitionClone); } private static ArrayMap<ViewGroup, ArrayList<Transition>> getRunningTransitions() { WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>> runningTransitions = sRunningTransitions.get(); if (runningTransitions == null || runningTransitions.get() == null) { ArrayMap<ViewGroup, ArrayList<Transition>> transitions = new ArrayMap<ViewGroup, ArrayList<Transition>>(); runningTransitions = new WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>(transitions); sRunningTransitions.set(runningTransitions); } return runningTransitions.get(); } private static void sceneChangeRunTransition(final ViewGroup sceneRoot, final Transition transition) { if (transition != null) { final ViewTreeObserver observer = sceneRoot.getViewTreeObserver(); final ViewTreeObserver.OnPreDrawListener listener = new ViewTreeObserver.OnPreDrawListener() { public boolean onPreDraw() { sceneRoot.getViewTreeObserver().removeOnPreDrawListener(this); sPendingTransitions.remove(sceneRoot); // Add to running list, handle end to remove it final ArrayMap<ViewGroup, ArrayList<Transition>> runningTransitions = getRunningTransitions(); ArrayList<Transition> currentTransitions = runningTransitions.get(sceneRoot); ArrayList<Transition> previousRunningTransitions = null; if (currentTransitions == null) { currentTransitions = new ArrayList<Transition>(); runningTransitions.put(sceneRoot, currentTransitions); } else if (currentTransitions.size() > 0) { previousRunningTransitions = new ArrayList<Transition>(currentTransitions); } currentTransitions.add(transition); transition.addListener(new Transition.TransitionListenerAdapter() { @Override public void onTransitionEnd(Transition transition) { ArrayList<Transition> currentTransitions = runningTransitions.get(sceneRoot); currentTransitions.remove(transition); } }); transition.captureValues(sceneRoot, false); if (previousRunningTransitions != null) { for (Transition runningTransition : previousRunningTransitions) { runningTransition.resume(); } } transition.playTransition(sceneRoot); return true; } }; observer.addOnPreDrawListener(listener); } } private static void sceneChangeSetup(ViewGroup sceneRoot, Transition transition) { // Capture current values ArrayList<Transition> runningTransitions = getRunningTransitions().get(sceneRoot); if (runningTransitions != null && runningTransitions.size() > 0) { for (Transition runningTransition : runningTransitions) { runningTransition.pause(); } } if (transition != null) { transition.captureValues(sceneRoot, true); } // Notify previous scene that it is being exited Scene previousScene = Scene.getCurrentScene(sceneRoot); if (previousScene != null) { previousScene.exit(); } } /** * Change to the given scene, using the * appropriate transition for this particular scene change * (as specified to the TransitionManager, or the default * if no such transition exists). * * @param scene The Scene to change to */ public void transitionTo(Scene scene) { // Auto transition if there is no transition declared for the Scene, but there is // a root or parent view changeScene(scene, getTransition(scene)); } /** * Convenience method to simply change to the given scene using * the default transition for TransitionManager. * * @param scene The Scene to change to */ public static void go(Scene scene) { changeScene(scene, sDefaultTransition); } /** * Convenience method to simply change to the given scene using * the given transition. * * <p>Passing in <code>null</code> for the transition parameter will * result in the scene changing without any transition running, and is * equivalent to calling {@link Scene#exit()} on the scene root's * current scene, followed by {@link Scene#enter()} on the scene * specified by the <code>scene</code> parameter.</p> * * @param scene The Scene to change to * @param transition The transition to use for this scene change. A * value of null causes the scene change to happen with no transition. */ public static void go(Scene scene, Transition transition) { changeScene(scene, transition); } /** * Convenience method to animate, using the default transition, * to a new scene defined by all changes within the given scene root between * calling this method and the next rendering frame. * Equivalent to calling {@link #beginDelayedTransition(android.view.ViewGroup, Transition)} * with a value of <code>null</code> for the <code>transition</code> parameter. * * @param sceneRoot The root of the View hierarchy to run the transition on. */ public static void beginDelayedTransition(final ViewGroup sceneRoot) { beginDelayedTransition(sceneRoot, null); } /** * Convenience method to animate to a new scene defined by all changes within * the given scene root between calling this method and the next rendering frame. * Calling this method causes TransitionManager to capture current values in the * scene root and then post a request to run a transition on the next frame. * At that time, the new values in the scene root will be captured and changes * will be animated. There is no need to create a Scene; it is implied by * changes which take place between calling this method and the next frame when * the transition begins. * * <p>Calling this method several times before the next frame (for example, if * unrelated code also wants to make dynamic changes and run a transition on * the same scene root), only the first call will trigger capturing values * and exiting the current scene. Subsequent calls to the method with the * same scene root during the same frame will be ignored.</p> * * <p>Passing in <code>null</code> for the transition parameter will * cause the TransitionManager to use its default transition.</p> * * @param sceneRoot The root of the View hierarchy to run the transition on. * @param transition The transition to use for this change. A * value of null causes the TransitionManager to use the default transition. */ public static void beginDelayedTransition(final ViewGroup sceneRoot, Transition transition) { if (!sPendingTransitions.contains(sceneRoot) && sceneRoot.isLaidOut()) { if (Transition.DBG) { Log.d(LOG_TAG, "beginDelayedTransition: root, transition = " + sceneRoot + ", " + transition); } sPendingTransitions.add(sceneRoot); if (transition == null) { transition = sDefaultTransition; } final Transition transitionClone = transition.clone(); sceneChangeSetup(sceneRoot, transitionClone); Scene.setCurrentScene(sceneRoot, null); sceneChangeRunTransition(sceneRoot, transitionClone); } } }